Multi storey car park project NEW DESIGN

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Re: Multi storey car park project NEW DESIGN

Postby The Giblets of Jesus on Tue Dec 28, 2010 1:45 am

Well, I was just wondering because however good it looks or however monumental the achievement, if it serves no real purpose such as usable in a map for single or multilayer, it seems a little pointless to me.

Don't get me wrong though, it looks cool, just a little (for lack of a better term) pointless.
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Re: Multi storey car park project NEW DESIGN

Postby wakey1512 on Tue Dec 28, 2010 2:28 am

I don't see how deathmatch cannot be played on this map? So far there is no landscaping, this will be implemeted once the building is finished. It may be bizzare to run around on but it's something different. If not used for multiplayer gameplay then it will only be as pointless as the maps used in the design competitions. Not as good, yes, but equally as pointless surely?
The post is up there, genius.
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Re: Multi storey car park project NEW DESIGN

Postby amckern on Wed Jan 05, 2011 9:40 pm

Looks good
Image
NightFall Source Code - http://nightfallmod.com
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Re: Multi storey car park project NEW DESIGN

Postby Chopium on Wed Jan 05, 2011 10:44 pm

Think about the movie inception. As level designers (like architects), it's our job to make a puzzles that look like real environments. We choreograph and compose how the game will play through shapes and layouts, and then work to make it artful or realistic.

While making real environments works for practicing brushwork, scale, and reference utilization, it is not the true job of a level designer. In order to create an effective and enjoyable level, we draw layouts, block things out, and playtest. Keep in mind what the level will look like or how it will function as a piece of realistic scenery, but do not copy from the real world as it never works out for gameplay.
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