

Where you wake up. (Can anyone tell me what that seam is on the water surface in the second pic? It seem related to the brushwork, but there's nothing terribly complex going on.)

Walk outside to a distant roll of thunder, which scares away some crows. I'm new to Source editing, so my displacements are pretty sketchy, but I'm working on it.
On the scripting side of things, I'm getting the hang of inputs/outputs, but there is one thing I'm trying to do that is beyond my skill level. You start off with no weapons, and come across a corpse. Through the use of decals and props, it is clear that the victim shot himself in the head with a .357, which you can pick up. It's empty. I have all that scripted out so far, where you pick up the gun, text flashes 'It's empty.' and then it is taken away. What I want to happen now is the complex part. The player is given a new weapon, the .357 model rotated so that it is gripped by the barrel, and is a mere model replacement for the crowbar. Nothing fancy, no new animations. Just a new model rig. Possible?
Opinions so far? This is about a day's worth of work.
















