[EP2] int_house - A Community Map

Reveal what you have made so far and get feedback on development.

Re: [EP2] int_house - A Community Map

Postby Chopium on Fri Aug 13, 2010 9:26 pm

This was a fun experiment. I would like to say that I learned a lot from it. Thanks for contributing, everyone. I'll let the community decide where this map leads.
Last edited by Chopium on Sat Aug 14, 2010 2:10 am, edited 1 time in total.
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Re: [EP2] int_house - A Community Map

Postby KILLA-COW on Fri Aug 13, 2010 10:05 pm

Someone dev_map a village in all dev textures very basic and then we'll all do a massive art pass where people do one building or bits of buildings or a bit of scenery etc.
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Re: [EP2] int_house - A Community Map

Postby Plague on Fri Aug 13, 2010 10:06 pm

rofl, maybe a subject with less freedom?

Map:
House

finished Map:
House/Church/City/Sewer System/Vault...

Yeah some where we lost consistency.
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I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: [EP2] int_house - A Community Map

Postby Ich 666 on Fri Aug 13, 2010 10:08 pm

Make the player escape from the vault

so

Vault/Street/Sewer/City/rest
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Re: [EP2] int_house - A Community Map

Postby Plague on Fri Aug 13, 2010 10:10 pm

We should make the next one a HL2:EP2 SP map worth 10-30 mins of gameplay.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: [EP2] int_house - A Community Map

Postby city14 on Fri Aug 13, 2010 10:43 pm

Doesn't sound too bad.

But I think a smaller project would be in order first. A second community just random map. Then we try out a whole sp map.
coder0xff wrote:I wonder if Gabe ever lies in bed at night, thinking about all the fat jokes, and just cries himself to sleep, wiping his tears away with one-thousand dollar bills.
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Re: [EP2] int_house - A Community Map

Postby Armageddon on Fri Aug 13, 2010 10:46 pm

Image
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Re: [EP2] int_house - A Community Map

Postby source-maps on Fri Aug 13, 2010 11:02 pm

Mr. Chop wrote:While this was a fun experiment, I would like to get this wrapped up soon-ish. Next time there should be a bit more structure and constraint involved. I'll give this 3 days to finish up before I start some final editing/bug fixing and release it. (I will allow some others to edit it in this stage) The next community project should be loads better.


dude.. at least let the model battle finish up first
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Re: [EP2] int_house - A Community Map

Postby RawMeat3000 on Fri Aug 13, 2010 11:34 pm

Pretty please?
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Re: [EP2] int_house - A Community Map

Postby Armageddon on Fri Aug 13, 2010 11:45 pm

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DOWNLOAD!

Instructions:

-Throw the can through the hoop

-Then go VROOM VROOM
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Re: [EP2] int_house - A Community Map

Postby Chopium on Sat Aug 14, 2010 1:28 am

This was a fun experiment. I would like to say that I learned a lot from it. Thanks for contributing, everyone. I'll let the community decide where this map leads now.
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Re: [EP2] int_house - A Community Map

Postby Armageddon on Sat Aug 14, 2010 2:26 am

You mean you're not gonna finish it and release it once the model battle is over?
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Re: [EP2] int_house - A Community Map

Postby Unreal_Me on Sat Aug 14, 2010 4:40 am

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Might as well put something in before it ends
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Re: [EP2] int_house - A Community Map

Postby jgoodroad on Sat Aug 14, 2010 6:28 am

when the dust settles, I would like to have the honor of turning this into a SP map... with some of the silly's removed...
===[]"

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current projects: nmo_boardwalk, nmo_asylum
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Re: [EP2] int_house - A Community Map

Postby Unreal_Me on Sat Aug 14, 2010 11:22 pm

Image

Added a bit to the sewer system. Would have finished doing stuff much earlier but I kind of fell asleep while mapping >.>

http://dl.dropbox.com/u/5135740/int_house1.zip
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