[EP2] int_house - A Community Map

Reveal what you have made so far and get feedback on development.

Re: [EP2] int_house - A Community Map

Postby Jordash on Sun Aug 15, 2010 8:46 am

Pics anyone?
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Re: [EP2] int_house - A Community Map

Postby Jman on Sun Aug 15, 2010 7:52 pm

Why does this project come with a 12mb specular map for the vault that isn't even used in the vmt?
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Re: [EP2] int_house - A Community Map

Postby trcc on Sun Aug 15, 2010 8:00 pm

what the fuck 12 mb?! is it a 4096 x 4096 map ?
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Re: [EP2] int_house - A Community Map

Postby Chopium on Sun Aug 15, 2010 9:45 pm

I scaled down the textures and moves the spec map to the alpha of the albedo. I guess someone put the old file back in >.>
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Re: [EP2] int_house - A Community Map

Postby Deathbagel on Wed Aug 25, 2010 6:53 pm

Image

I don't know if I'll change much though, don't want to mess up the hard work with my noobishness
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Re: [EP2] int_house - A Community Map

Postby Deathbagel on Wed Aug 25, 2010 8:04 pm

Image

Changelog: -fixed leaks
-fixed leaks
-fixed some more leaks
Seriously people can we not submit stuff with leaks please?

Oh, and I'm not actually done fixing leaks, but I have to leave. Maybe tonight I can fix some more leaks!
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Re: [EP2] int_house - A Community Map

Postby Deathbagel on Thu Aug 26, 2010 3:57 am

foggetta boutit wish I could delete this post....
Last edited by Deathbagel on Thu Aug 26, 2010 4:45 am, edited 1 time in total.
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Re: [EP2] int_house - A Community Map

Postby jgoodroad on Thu Aug 26, 2010 4:04 am

I guess I'll take it after you...
===[]"

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current projects: nmo_boardwalk, nmo_asylum
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Re: [EP2] int_house - A Community Map

Postby Deathbagel on Thu Aug 26, 2010 5:09 am

Dropbox is being a mofo and all I did was fix leaks anyways, so just ignore what I did, it was like 20 min of work..... hammer pointfile wasnt working anyways
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