Factum Solus - Portal Mod

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Factum Solus - Portal Mod

Postby Fearlezz on Fri Jul 23, 2010 3:38 pm

Image
Image
EPISODE TWO
Media:


Images:

EPISODE ONE
Media:


Images:
http://dl.dropbox.com/u/826204/portal/fs/media11.jpg
http://dl.dropbox.com/u/826204/portal/fs/media12.jpg
http://dl.dropbox.com/u/826204/portal/fs/media13.jpg
http://dl.dropbox.com/u/826204/portal/fs/media14.jpg
http://dl.dropbox.com/u/826204/portal/fs/media15.jpg
http://dl.dropbox.com/u/826204/portal/fs/media16.jpg
http://dl.dropbox.com/u/826204/portal/fs/media19.jpg
http://dl.dropbox.com/u/826204/portal/fs/media20.jpg

For more media, info and download visit http://www.moddb.com/mods/factum-solus

This is a singleplayer mod for Portal. Has a deep story to it along with some really cool gameplay. Planning to release episodes that you just need to extract to the map folder.
Custom music made by Hamst3r from hamsteralliance.com

Rules I followed when mapping:

* A puzzle should never be hard to solve, only hard to figure out how to solve.
* Follow the style of portal, round objects are objects of interest, square ones are part of the environment.
* Should always be clear of what to do, point to the right direction.
* All maps should be friendly to beginners that dont, for example know how to jump and crouch.
* If a better idea comes to mind during the creation of something, do it, instead of being lazy. This to bring the best from me.
Last edited by Fearlezz on Sun Nov 14, 2010 11:12 am, edited 6 times in total.
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Re: Factum Solus - Portal Mod

Postby joe_rogers_11155 on Fri Jul 23, 2010 3:57 pm

I'm looking forward to seeing more. Roughly speaking, how many more months do we have to wait for this?

There doesn't seem to be much dramatic lighting. Can you brighten and sharpen light sources in the maps so things seem more alive and vibrant?
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Re: Factum Solus - Portal Mod

Postby omnicoder on Fri Jul 23, 2010 5:04 pm

Looks pretty good but I saw some misaligned metalwall048b_large in one of the BTS rooms.
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Re: Factum Solus - Portal Mod

Postby Phott on Fri Jul 23, 2010 5:06 pm

That looks insanely awesome.
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Re: Factum Solus - Portal Mod

Postby Fearlezz on Fri Jul 23, 2010 5:08 pm

omnicoder wrote:Looks pretty good but I saw some misaligned metalwall048b_large in one of the BTS rooms.

wow where? cant believe you where on look out for that

Anyway for release, Im planning to release one part at a time and call them episodes, which lets me have a longer storyline without having to hold it from you guys.
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Re: Factum Solus - Portal Mod

Postby Generalvivi on Fri Jul 23, 2010 6:06 pm

Can't wait to see more!
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Re: Factum Solus - Portal Mod

Postby no00dylan on Fri Jul 23, 2010 6:07 pm

Oh man that huge wave of tiles was awesome.
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Re: Factum Solus - Portal Mod

Postby Fearlezz on Sat Jul 24, 2010 3:51 pm

The tiles where made using loads of logic back and forth.

Added images.
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Re: Factum Solus - Portal Mod

Postby Chopium on Sat Jul 24, 2010 4:12 pm

Looks cool.
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Re: Factum Solus - Portal Mod

Postby trcc on Sat Jul 24, 2010 4:55 pm

The yellow check in the first image need to be flipped*, I think it is facing the wrong side :D
Other than that, looks good!
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Re: Factum Solus - Portal Mod

Postby Fearlezz on Tue Jul 27, 2010 10:24 am

Thanks, fixed that :)
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Re: Factum Solus - Portal Mod

Postby Groxkiller585 on Tue Jul 27, 2010 3:02 pm

Tile wave looks awesome! That could be used for some very weird fling techniques if used near a portalable area that isn't moving...

Your BTS area looks great as well,very detailed and interesting.

As for the metal bits that fall out, maybe use propper to make them models? That way they aren't pure black on all sides but the one facing out. Just a small pet peeve of mine. Apart from that it looks fantastic! Keep up the good work! =D
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Re: Factum Solus - Portal Mod

Postby Fearlezz on Wed Jul 28, 2010 12:34 pm

Them being black on one side is a problem. But making them models wouldn't fix that, it would still be unlit on the back.
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Re: Factum Solus - Portal Mod

Postby Groxkiller585 on Wed Jul 28, 2010 2:42 pm

Fearlezz wrote:Them being black on one side is a problem. But making them models wouldn't fix that, it would still be unlit on the back.


But making it a model will allow it to update the lighting, so if it drops into the room, the back/sides will light up wth whatever texture it there. The light won't be permenantly baked on.
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Re: Factum Solus - Portal Mod

Postby omnicoder on Wed Jul 28, 2010 5:54 pm

The thing with proppering them is that VertexLit lighting won't match the LightMappedGeneric lighting of the static walls 100%.
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