Plague wrote:There is a velocity limit, you might be hitting it.
Or you're turret is having his issue and is still asleep.
Found out I made that limit 0.1, explains why it loked like nothing moved. It did, just very very slowly lol.
Anyway I fixed it, third time's a charm...
EDIT: Or not. Now it works but everything's off by an angle: if it rises it goes off by about 45 degrees up. Making the angle velocity maximum 0 should fix this though. Still can't stay in the feild for long without dropping.














