Factum Solus - Portal Mod

Reveal what you have made so far and get feedback on development.

Re: Factum Solus - Portal Mod

Postby joe_rogers_11155 on Sun Sep 12, 2010 12:15 am

Groxkiller585 wrote:what's the purple stuff? :?


CREEP
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Factum Solus - Portal Mod

Postby Groxkiller585 on Sun Sep 12, 2010 4:35 am

joe_rogers_11155 wrote:
Groxkiller585 wrote:what's the purple stuff? :?


CREEP


Now i'm even more confused. :?
User avatar
Groxkiller585
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Fri Jul 09, 2010 3:43 pm

Re: Factum Solus - Portal Mod

Postby Plague on Sun Sep 12, 2010 4:41 am

Groxkiller585 wrote:Now i'm even more confused. :?


Starcraft?
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
User avatar
Plague
Veteran
Veteran
 
Joined: Tue Jun 22, 2010 7:12 pm

Re: Factum Solus - Portal Mod

Postby Groxkiller585 on Sun Sep 12, 2010 4:47 am

Plague wrote:
Groxkiller585 wrote:Now i'm even more confused. :?


Starcraft?


Never played, just tell me outright...
User avatar
Groxkiller585
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Fri Jul 09, 2010 3:43 pm

Re: Factum Solus - Portal Mod

Postby Plague on Sun Sep 12, 2010 4:51 am

Creep is a terrain "cancer" emitted from one of the races structures (Of which all are sort of growths).
Its been called creep due to its nature of creeping along the surface of the terrain ingame.

Gameplay wise its a way of spreading your base and units faster, zerg units move faster and heal on it and other races cant build on it. It takes on rather purple/brown/grey hues.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
User avatar
Plague
Veteran
Veteran
 
Joined: Tue Jun 22, 2010 7:12 pm

Re: Factum Solus - Portal Mod

Postby joe_rogers_11155 on Sun Sep 12, 2010 4:52 am

Groxkiller585 wrote:
joe_rogers_11155 wrote:
Groxkiller585 wrote:what's the purple stuff? :?


CREEP


Now i'm even more confused. :?


You must construct additional pylons
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Factum Solus - Portal Mod

Postby Groxkiller585 on Sun Sep 12, 2010 4:57 am

So now there's a floor fungus that can potentially heal combine that may/most likey not appear in this mod and harm chell, is apparently airborne and can go through portals?
User avatar
Groxkiller585
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Fri Jul 09, 2010 3:43 pm

Re: Factum Solus - Portal Mod

Postby Plague on Sun Sep 12, 2010 5:00 am

Groxkiller585 wrote:So now there's a floor fungus that can potentially heal combine that may/most likey not appear in this mod and harm chell, is apparently airborne and can go through portals?


Doubtful, its most likely a particle effect and someone made a Starcraft ref...
Dont make me explain the last one either.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
User avatar
Plague
Veteran
Veteran
 
Joined: Tue Jun 22, 2010 7:12 pm

Re: Factum Solus - Portal Mod

Postby joe_rogers_11155 on Sun Sep 12, 2010 5:38 am

(nuclear launch detected)

Fearlezz, I am very interested in seeing the NPC ally go through portals, will you be doing that often in Episode 2?

Also, will the optimization issues from Episode 1 be resolved?
"Day breaks, but decay soon follows." - Ava Winona
Currently developing in radio silence... 99 Bolts
Here's another project of mine... Assault on Overwatch
Are you new to Source SDK? VDC
joe_rogers_11155
Veteran
Veteran
 
Joined: Wed Oct 08, 2008 11:11 pm
Location: United States

Re: Factum Solus - Portal Mod

Postby Fearlezz on Sun Sep 12, 2010 9:11 am

I cant say.
Image
User avatar
Fearlezz
Regular
Regular
 
Joined: Tue Jun 10, 2008 12:11 pm

Re: Factum Solus - Portal Mod

Postby Groxkiller585 on Sun Sep 12, 2010 1:42 pm

Well I hope you optimized it a bit better, lag was your biggest enemy in EP1. The puzzles would have been less stressful if it didn't lag as much. Keep in mind that Source is well known for it's stress levels on old computers, if you want your mod to be played even more optimizing is key.

I find that adding areaportals inside the portal doors does wonders for my FPS, so long as I don't overuse the doors with areaportals in them, just in key places. Hint brushes, however, have no real restraint on how many you can use, and tend to work better at an angle (I usually cut it at 45) so be sure to add a few of them.
User avatar
Groxkiller585
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Fri Jul 09, 2010 3:43 pm

Re: Factum Solus - Portal Mod

Postby Fearlezz on Sun Nov 14, 2010 11:09 am

Got some canndy :)
Image
User avatar
Fearlezz
Regular
Regular
 
Joined: Tue Jun 10, 2008 12:11 pm

Re: Factum Solus - Portal Mod

Postby darkpivot on Sun Nov 14, 2010 2:30 pm

Best candy ever! :D

I loved Episode One, and I definitely can't wait for Episode 2. This is overall my favorite Portal mod, because it's challenging but not frustratingly difficult.
User avatar
darkpivot
Pheropod
Pheropod
 
Joined: Sun Oct 03, 2010 12:49 am

Re: Factum Solus - Portal Mod

Postby Groxkiller585 on Sun Nov 14, 2010 3:24 pm

Please tell me you better optimized it this time, it looks way impressive but if it goes at 4 FPS it doesn't really matter.
User avatar
Groxkiller585
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Fri Jul 09, 2010 3:43 pm

Re: Factum Solus - Portal Mod

Postby Jike on Sun Nov 14, 2010 3:45 pm

Looks really awesome, can't wait for the release!
-Jike
Image
Image
Jike
1337 p0st3r
1337 p0st3r
 
Joined: Mon Feb 08, 2010 6:58 pm
PreviousNext

Return to Under Construction

Who is online

Users browsing this forum: No registered users