It is currently Fri May 31, 2024 7:56 am





omnicoder wrote:The ones that are models will be distinguishable from the brush walls even before they fall due to lighting differences.

Groxkiller585 wrote:Is it possible to set a brush's light sampling to a new location like say an info_lighting like with models?





omnicoder wrote:Groxkiller585 wrote:Is it possible to set a brush's light sampling to a new location like say an info_lighting like with models?
No. You can't do that with lightmaps.




Fearlezz wrote:Last time I checked, prop_dynamics doesnt have that option, info_lighting is only for static props?

* If a better idea comes to mind during the creation of something, do it, instead of being lazy. This to bring the best from me.



* If a better idea comes to mind during the creation of something, do it, instead of being lazy. This to bring the best from me.



If you want I can beta-test for you. Steam name's the same there as here.
I'd offer to actually help map but:
A: I'm making my own mod ATM.
B: this seems like a project you want to do alone.
















Groxkiller585 wrote:7th pic, I hope this is WIP, needs some more details in it, maybe a fusebox or a few wallpipes. lighting is perfect though.




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