Fearlezz wrote:Yeah placing portal detectors was out of the question.
But the real secret is really to parent the necessary entities to the blue portal. After that, wherever you place the blue portal, the entities will be there too.
This is a pretty simple setup but you can complicate it ALOT more if you want it working with both portals. But I didnt want to go that far.
This will probably fall on deaf ears as this is used in your mod but, HOW do you parent things to the blue portal?
"!portal1"?
Or is it coding related? Was it done in Hammer at least?
Also, how would you get it so the entities don't actviate every time the portal is placed, only when both portals fit criteria? A func_portaldetector for the stationary one?
As for the funnel there's another issue, how would you be able to extend the triggers if the area is went up was huge?
I dought you made giant triggers and then set it up an a template for a spawner, they'd have to be huge or in some places it could fall short.