It is currently Fri May 31, 2024 7:52 am


Plague wrote:We should test this out!
Did he ever describe the specifics of what he did? Results could changes if he uses a method that makes a push tunnel not work.



Plague wrote:I heard him quite well, he has one of them low/lazy type voices.
Always hard to hear them...
But he mentioned pushes and something else. But his setup might be the reason a push tunnel would not work.
I'll go try and remake his tunnel (more or less) and then try our idea.








Fearlezz wrote:Having a 360 push to push inwards would work. Thats really the only problem atm, and that it doesnt move physics unless the physics of that entity is updated (or woken up).
What I use atm is trigger_push and trigger_vphysics_motion.
There was a lot of experimenting with the vphysics_motion to get the right values. I would just have just used trigger_gravity to disable gravity inside that area, but its bugged in Portal and the effect of it still remains when you leave the area of the trigger.






Plague wrote:I had the same issue, he must be having it change it's orientation in some manner



Plague wrote:need a more powerful push?



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