{Portal} BTS_chmb_1 (It All Begins...)

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{Portal} BTS_chmb_1 (It All Begins...)

Postby Groxkiller585 on Tue Jul 27, 2010 3:18 am

I'm currently making a mod for Portal, and i've finished the first map's beta stage. i'd like some opinions on gameplay/map quality from the pics/video. (please note that I cannot get cubemaps to work due to a bug in my game so i tried my best without them.)

The basic story:

Ever since you defeated GLaDOS, she sent a program to another AI, which started it up. This AI programmed the Party Escort Bot to drag you back to the enrichment center and throw you onto a transport tram. You were gassed (not put in stasis) and were sent along your way to the Aperture Science Research Facility. You wake up on the tram, slightly dazed, and wonder what to do next...

Video:



Pics:

Image

Image

Image

Image


KNOWN BUGS/ISSUES

1. The tram's lighting is terrible. I can't figure out how to make a moving light that can light the props so they appear dark while the func_physboxes correctly gain the baked "fake" lighting.

2. The outside of the tram is pure black, again like the props I don't know how to light it up better without lighting up the whole tunnel it's in (which would look odd)

3.The lights on the grated walkway do not have any light coming from them, yet the lights are on. This is because I put the point_spotlight in too far, I'll fix it soon. ( Is there a way to do this without moving them, but involing the prop itself? Like turning something on/off?)

Comments, crits and advice is welcome. Again please remember that I cannot build cubemaps due to a problem I have yet to resolve (and likely won't be able to) and that this is a beta version.
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Re: {Portal} BTS_chmb_1 (It All Begins...)

Postby Turd Ferguson on Tue Jul 27, 2010 3:35 am

Looks great so far, only two concerns:

1: The large space in the middle of the catwalk after you get off the tram is odd and makes no sense.
2: Some people don't check side rooms while playing games and may have a difficult time trying to figure out what to do if they don't have the portal gun.
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Re: {Portal} BTS_chmb_1 (It All Begins...)

Postby Groxkiller585 on Tue Jul 27, 2010 3:51 am

Turd Ferguson wrote:Looks great so far, only two concerns:

1: The large space in the middle of the catwalk after you get off the tram is odd and makes no sense.
2: Some people don't check side rooms while playing games and may have a difficult time trying to figure out what to do if they don't have the portal gun.



1: I did it so it looks like (if the tram was being unloaded) a scientist could use the other walk to get by without falling to his doom. Maybe i'll add a pillar in the middle.

2: I know but I can't think of a good way to make the player go into the room without being too out-of-ordinary, maybe the door being ajar and creaking? And your forced to go back and look for it anyway because there's no way across without it.
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