The basic story:
Ever since you defeated GLaDOS, she sent a program to another AI, which started it up. This AI programmed the Party Escort Bot to drag you back to the enrichment center and throw you onto a transport tram. You were gassed (not put in stasis) and were sent along your way to the Aperture Science Research Facility. You wake up on the tram, slightly dazed, and wonder what to do next...
Video:
Pics:




KNOWN BUGS/ISSUES
1. The tram's lighting is terrible. I can't figure out how to make a moving light that can light the props so they appear dark while the func_physboxes correctly gain the baked "fake" lighting.
2. The outside of the tram is pure black, again like the props I don't know how to light it up better without lighting up the whole tunnel it's in (which would look odd)
3.The lights on the grated walkway do not have any light coming from them, yet the lights are on. This is because I put the point_spotlight in too far, I'll fix it soon. ( Is there a way to do this without moving them, but involing the prop itself? Like turning something on/off?)
Comments, crits and advice is welcome. Again please remember that I cannot build cubemaps due to a problem I have yet to resolve (and likely won't be able to) and that this is a beta version.



