city14 wrote:Deathmatch, Tf2, css, multiplayer games!
Alas, I do not own any of those games...
perhaps I will buy them in the future?It is currently Fri May 31, 2024 7:54 am
city14 wrote:Deathmatch, Tf2, css, multiplayer games!
perhaps I will buy them in the future?



Oskmos wrote:deathmatch is free, just google "steam ati offer" or "steam nvidia offer" depending on your GPU




I wrote:I'm still wondering though, is it possible to make a 'battle cleanup' button? To get rid of the explosion decals and stuff?
The Hollow Night wrote:erm, use a logic_timer or create a trigger so that it kills all the items when you want it to.


S1M1S wrote:The Hollow Night wrote:erm, use a logic_timer or create a trigger so that it kills all the items when you want it to.
Umm... could somebody shed a bit more light on this? It's got me stumped.


Plague wrote:Decals are particularly hard do to their dynamic nature in game.
This room, are the decals caused by env_explosions?
If so i seem to recall a "No Decals" option in the ents "Flags" tab.
If not, the above mentioned modification of an VMF, while slightly complex is the best way.S1M1S wrote:The Hollow Night wrote:erm, use a logic_timer or create a trigger so that it kills all the items when you want it to.
Umm... could somebody shed a bit more light on this? It's got me stumped.
His method as far as i know would only work for ents, so i would not worry about it.
Although he could be referring to an output that could remove decals in game?


I've changed it so it has lights, shadows and have further optimized it (I didn't think it was possible!)

** Executing...
** Command: "C:\Program Files\Steam\steamapps\s1m1s\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: "c:\sourcesdk_content\hl2\mapsrc\gm_highroad"
Valve Software - vbsp.exe (Jul 7 2010)
2 threads
materialPath: c:\program files\steam\steamapps\s1m1s\half-life 2 episode one\episodic\materials
Could not locate 'GameData' key in c:\program files\steam\steamapps\s1m1s\half-life 2 episode one\episodic\gameinfo.txt
fixing up env_cubemap materials on brush sides...
material "skybox/rt" not found.
Can't load skybox file skybox/ to build the default cubemap!
Can't load skybox file skybox/ to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10




BJk wrote:Try saving as a separate VMF.




S1M1S wrote:Right, I'm back to where I started. I ended up fixing the problem by redownloading my map off this thread. Looks like I've got a bit of work to do...


Well done 




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