by Noodles on Tue Aug 24, 2010 1:45 am
I very much like the idea of the mod, but you need to take a step back, as like Gradius said you do appear to be biting off more than you can chew, especially if you don't have an awesome kick-ass coder.
Personally I'd suggest Single Player first, as the community generally swarm single player mods with /me wants, while generally mp mods are 'oh yet another'. It'll allow you to develop your story and environment as well.
Start off by getting your story and environment sorted out, and detailed. If you can, get a concept artist. Then you can start on the mapping of the storyline. Work out exactly what entities you'll want your coder to create and how they'll work, probably a good idea to start with some custom weapons, then maybe new NPCs.
I'd really suggest leaving some of that stuff behind, like the mirrors and water, not even sure if the water is possible in Source and the mirrors sound like they'd require a lot of work and wouldn't be very optimal on low-end systems.
Good luck, I've wanted to do a UK based HL2 mod myself, though I'd base it in the country not London, thinking about it London would be raped by the Combine, if there was any organised resistance they'd move out to the country where they have greater security. (I was going to use Longleat forest and the overgrown remains of Center Parcs as a resistance base myself).
'English as tuppence, changing yet changeless as canal water, nestling in green nowhere, armoured and effete, bold flag-bearer, lotus-fed Miss Havershambling, opsimath and eremite, feudal, still reactionary Rawlinson End.'