dod_OrangeEnigma

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Re: dod_OrangeEnigma

Postby Furling on Sat Aug 28, 2010 12:09 pm

Yeah, definitely the white
You can also try adding a few smaller blocks floating around (or above) the big ones in the skybox, just to add a bit more surreality to the scene
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Re: dod_OrangeEnigma

Postby Noodles on Sat Aug 28, 2010 1:21 pm

[quote="ryalho]

I've also decided to add some music by Moby
Porcelain-

(obviously via button)[/quote]

Is it wrong of me to always think of that songs as 'That song from Jeremy Clarkson Meets the Neighbours with the crazy French bastard (Alain Robert)' ???

Though Alain Robert would love your map lol.
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Re: dod_OrangeEnigma

Postby Plague on Sat Aug 28, 2010 2:25 pm

Forgot the second " mark in your quote tags...
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: dod_OrangeEnigma

Postby ryalho on Sat Aug 28, 2010 4:37 pm

Great thanks you guys!
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Re: dod_OrangeEnigma

Postby Furling on Sat Aug 28, 2010 5:21 pm

Noodles wrote:Is it wrong of me to always think of that songs as 'That song from Jeremy Clarkson Meets the Neighbours with the crazy French bastard (Alain Robert)' ???

For some reason it associates with the movie "The Beach" (even stranger because i havent even seen the movie.. the trailer had this song as background though)
Still I think the song fits the theme of the map

Also, ryalho, i just realized how awesome it would look if those floating blocks above the map would slowly move, especially if you add the music to it. Although I can't say how it would affect the performance, so this is Just something for you to consider :smt023
~ Heaven won't take me and Hell's afraid I'll take over ~

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Re: dod_OrangeEnigma

Postby Phott on Sat Aug 28, 2010 5:53 pm

I think you've got some textures missing there..

In all seriousness, the brush work is great, but orange maps are stupid. Just my opinion, get some textures in there!
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Re: dod_OrangeEnigma

Postby ryalho on Sat Aug 28, 2010 9:57 pm

Furling,
I'm one step ahead of you!
But I was going to ask because, frankly I'm concerned with the idea, does anything extra have an impact on the overall fps of the map itself even if its in the 3d skybox? or can i go crazy, well not crazy but you know what i mean? If i can, I'm going to get working on it right away! It works perfectly with the map because I have some tiles in the map that move up and down for aesthetic purposes, and for elevators.
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Re: dod_OrangeEnigma

Postby Plague on Sat Aug 28, 2010 10:05 pm

3d skybox's are built to be optimization friendly, so just go as crazy as you need to and see what happens.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: dod_OrangeEnigma

Postby ryalho on Sat Aug 28, 2010 10:33 pm

Great thanks i'll update later!
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Re: dod_OrangeEnigma

Postby ryalho on Sat Aug 28, 2010 11:16 pm

Phott, I understand where you're coming from and perhaps this will be my last orange map, I found that some ideas can't be expressed through textures but rather in orange, grey, mid white and white. I wanted to see what I could do for my 3rd map, I try to greatly advance in detail work each time I build a map. I'm not very strong in the custom texture arena thus stock is all i can do for now and besides, "Pakrat" is my worse nightmare :)
I would like to shoot for a more moody and urban aesthetic playground for a next map in the near future that is all textured based, unfortunately due to school this will most likely not happen :(
Thanks for the comment Phott!
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Re: dod_OrangeEnigma

Postby ryalho on Sun Aug 29, 2010 1:07 am

Okay here's an update...

the .gif is a bit fast compared to what it is in game, estimated 45 in./second in game (an average)
Image

Image

Image
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Re: dod_OrangeEnigma

Postby Plague on Sun Aug 29, 2010 1:18 am

ahh like i said, barely an impact in FPS.

I think this type of artistic map benefits from the simple scheme of dev textures.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: dod_OrangeEnigma

Postby ryalho on Sun Aug 29, 2010 1:43 am

Indeed!
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Re: dod_OrangeEnigma

Postby AnKOu on Wed Sep 01, 2010 6:59 pm

Why dont use texture like in Mirror's edge instead of dev, the effect could be the same, but at least that couldnt be dev texture.

Or maybe just delete numbers and lines from dev textures.
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