[CSS ZM] zm_anarkia_giger

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[CSS ZM] zm_anarkia_giger

Postby anarkia777 on Sat Aug 28, 2010 9:55 am

Hi, :-D

I am happy to show you a project, under construction :

A map based on Aliens 2 movies and Giger universe.

http://developer.valvesoftware.com/wiki ... a_giger.22

So I thing the better movies about Aliens is the One the second movie by james Cameron, all is very bad I think...

Thx.
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Re: [CSS ZM] zm_anarkia_giger

Postby Saxon on Sat Aug 28, 2010 10:05 am

Looks really good so far :)

For gameplay purposes, make sure you include plenty of different pathways because those corridors look pretty narrow.
Be sure to clip off the unusually shaped geometry too - even the slightly angled walls will probably need clipping.
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Re: [CSS ZM] zm_anarkia_giger

Postby Unstoppable Florence on Sat Aug 28, 2010 11:24 am

I like the effort you've put in, and the textures are spot on, but too many of the rooms in the alien part of the map look like square room with a cool texture. Not only is this bad for gameplay, it just doesn't feel H.R.Giger, you know?

Image

Image

Image

Go for some large, cavernous spaces, filled with that cold-coloured fog. The players shouldn't be able to use this space, they should only be able to see it as a backdrop. For example, having two walkways stretching across a thin, vertical chasm, with the doorways leading into the walls of that shaft.
Dives wrote:Source is kinda like that really old guy in your family that keeps getting older and older and just won't die, but he tells really great stories. And craps the bed on occasion.
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Re: [CSS ZM] zm_anarkia_giger

Postby anarkia777 on Sat Aug 28, 2010 11:28 am

Yes for the gameplay players can choice as he want, this is a map :
http://developer.valvesoftware.com/wiki/File:PLAN.jpg

Escape Zone :
In start, run to center zone. After a time this zone is close. Often there is a problem in Zombie mod, Zombize die on start, and the round restart, for fix that I am put escpae zone in water.

Center Zone :
Players can camp in tower center, and use vehicules.

Survive zone :
If a CT or Zombie are in difficulty for survive, exemple in the game just one zombie is there, he can go to this zone and survive, there is traps.
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Re: [CSS ZM] zm_anarkia_giger

Postby anarkia777 on Sat Aug 28, 2010 11:38 am

Unstoppable Florence wrote:I like the effort you've put in, and the textures are spot on, but too many of the rooms in the alien part of the map look like square room with a cool texture. Not only is this bad for gameplay, it just doesn't feel H.R.Giger, you know?

Image

Image

Image

Go for some large, cavernous spaces, filled with that cold-coloured fog. The players shouldn't be able to use this space, they should only be able to see it as a backdrop. For example, having two walkways stretching across a thin, vertical chasm, with the doorways leading into the walls of that shaft.


All texture that you can see, IS HR Giger original, wall, ground....
But if you prefer picture directly I am make picture for you :
http://developer.valvesoftware.com/wiki ... eg0000.jpg
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Re: [CSS ZM] zm_anarkia_giger

Postby Unstoppable Florence on Sat Aug 28, 2010 1:18 pm

Lol, no I said the texture was good. I said the geometry wasn't.
Dives wrote:Source is kinda like that really old guy in your family that keeps getting older and older and just won't die, but he tells really great stories. And craps the bed on occasion.
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