cpl. punishment wrote:Even if it's not like it in real life, you can probably get a bit more detailed with the skylight in the seventh picture. A nice lattice will cast some interesting shadows on the walls and ground there. Also, don't forget to up the lightmaps on the textures in the same picture.
Thanks for the feedback, its really helpful

jangalomph wrote:I think the brush work and textureing is pretty fantastic. I think you need to adjust the tone of the lighting, and your static lights. Add more decals, like boxes.. add some pipes. Add some junk, cardboard trash, etc.. look for "composite" in the editor, and use some of those junk props. make sure to turn shadows off... else it'll look ugly with those props.
Thanks Im glad you like the brushwork and texturing, I did struggle a bit on choosing the suitable textures but I think I found a nice contrast of colours for the textures. I completely agree on the lighting, and the static lights, they need alot of reworking, Im not sure what intensity to put them on as I dont want it to be a bright light since itsd sunny outside anyway, but just toned down a bit, any idea what intensity to set that sort of light out? Im not fantastic at lighting lol
And there are loads of decals and stuff on the walls, do you mean like decal boxes? because I think they would be a great idea and I dont have them. Im trying to stay away from pipes as I use them often and although they look good I dont want to rely on them to make the level look good. And I will add some more trash and composite props, do you have any ideas where I can place props and what types in that picture I dont know what to with? As it looks like that in real life sort of, but it still doesnt look detailed, but I get worried about it getting cluttered, or without enough props to tidy, sorry if Im not making much sense.
pk_hunter wrote:Map itself is coming along nicely. Reminds me of a small station near where I live too.
The lighting is really bad, though, both in terms of it not suiting the skybox and just in general being a really sickly colour.
The lighting is bad, what sort of colour settings would you reccomend and why. I suck at lighting and I want to get good at lighting since it is vital in a level, so if anyone could help that would be great.
Ark11 wrote:Excellent, the only problem is that there are no train tracks.
Thanks, Im going to add train tracks later on just incase I need to change some stuff or resize that are, I dont want to add any props there just yet.
cpl. punishment wrote:Even if it's not like it in real life, you can probably get a bit more detailed with the skylight in the seventh picture. A nice lattice will cast some interesting shadows on the walls and ground there. Also, don't forget to up the lightmaps on the textures in the same picture.
I think your right about the lattice and making a interesting shadow, and thanks I completely forgot about lightmaps. I will change the lightmaps to make the shadows sharper.
Thanks for the feeedback guys, any help or feed back is appreciated.