Made my own 2048 texture map for the ground textured in photoshop:

ran the heightmap thru dispgen with a scale of 26624 units (pretty much as big as you can make a map in source). Loaded up hammer and added my terrain texture to the entire thing and fitted it all up. added a detail texture to the terrain so its looks good upclose.
made a tree that has lods going from 500poly to 8polys and now my friend is working on a program that takes the size of the map, the heightmap used to build it and the heigh of the map and places any number of prop_static (or any entity) you specify randomly all over the terrain with the option of random YAW values (and there is a black and white image loaded that acts as a "rule" map, so no trees are placed on the white bits in the rule map)...


(these are old images, for some reason i can get my CSS to load normal maps when i run it from the launcher. When i run straight from hammer with "run after compile" ticked i get beautiful normal maps, but when i run from steam library i get none, any ideas why?)
So my question is, considering that this map currently has 676 1024x1024 displacement maps at the power of 3, 8 walls for a skybox, 3 entities - light_env, env_cubemap and env_sun and 16 or so player spawns... And 70 or so trees right now. How many more trees do you think i can get in it before source tells me there is a hunk overflow?
some images from my CSS when run from steam library:

Any idea why it looks so shitty and my normal maps dont load? btw, i have no configs in my CFG folder and no launch options running. Thanks
















and have them REALLLL tall, then i thought i could program in a helicopter. The CT would start on the top of that big hill and the terrorists would start in 3 different cambs on the ground. Could be fun. But yeah. The texture needs some work around the lake, the lake was also a test, its jsut to see how water looks. This is all WIP until my m8 finishes the prop placement script for me. Ill get him to release it publicly when it done, it might be useful.
really