Anyways! I have challenged myself to create, and complete a TF2 Halloween/spooky themed map in only 12 days. Where day 1 represents the start and the end of the 12th day (11:59pm) is the end. Like previously stated I started the project over 9 days ago, so what little progress I have left to finish and overcome will likely be posted after the jump.
I wanted to share the design choices, limitations, and interesting things I would/have found/find. More importantly to document my work up to day 12 and gather feedback from dev to release.
Overall progression
I started posting this at a community I play at, F7lans. Some of you might know msleeper from around here on the forums (or at least the older members will.) From that site is where the majority of feedback was gained. Because of this I'm going to post a progression of the map via images that have been taken daily over the period of mapping.
Day1:

Day 2:

Day 4:

Day 5:

Day 7:

Details
*Payload
*Single Stage
*Blue pushes cart, red defends.
I've taken screenshots for the days missing, though sadly a few of those days have no overviews. I will eventually update up to day 9, and fill in the gaps. When I reach the end I would like to share some interesting things I've found, and more importantly how much madness it truly is to create and complete a map in 12 days. When I have a bit more time, I'll update this thread a bit with some more information detailing various amounts of things I did over the days that have passed. I hope you guys will enjoy it after it is released!














