by Groxkiller585 on Fri Nov 05, 2010 12:54 am
God, I hate dark maps. They aren't scary, it's more irritating not seeing anything. It only works well in very rare situations, and you have to have a buildup for it.
Thus i'd suggest making the cagelight brighter and the floodlight's spotlight wider. Also for added fun, why not make it flicker?
Use a logic timer, and turn it on/off at random intervals. Make the intervals small decimals though, normal numbers take too long to act like an actual flicker.
Example:
Logic_timer:
minrandomtime: 0.01
maxrandomtime:0.06
OUTPUTS:
Onmaxtime (I can't remember the output exactly, this isn't right) -> spotlight_1 -> turnoff
Onmaxtime (ditto as above) -> Light_spot_1 -> Disable
Onmintime -> Spotlight_1 -> Turnon
Onmintime -> Light_spot_1 -> Enable
Should create a cool effect, but should be used sparingly, as making it go on/off adds lightmap "pages" to walls it lights up, and two many of those in one area results in lag and problems.