Overcast (HL2 episode 2 map)

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Overcast (HL2 episode 2 map)

Postby jgoodroad on Thu Nov 04, 2010 3:04 am

Just a test really, I am going to make a map without trying to add logic to building placements, not that It will not be logical, I am just not going to put in extra effort to make it logical... so it's going to focus more on gameplay ect. ect.

but enough type, PICS!
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please feel free to give some Constructive Critz, I know I need it.
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Re: Overcast (HL2 episode 2 map)

Postby Jike on Thu Nov 04, 2010 12:57 pm

continue on your level design and post some more pics. This just isn't much yet...

Do you have a list of map events in mind?
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Re: Overcast (HL2 episode 2 map)

Postby darkpivot on Thu Nov 04, 2010 8:07 pm

Nice, that idea you're talking about with the logic is exactly what I'm doing with my mod. :P
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Re: Overcast (HL2 episode 2 map)

Postby jgoodroad on Thu Nov 04, 2010 11:45 pm

Jike wrote:continue on your level design and post some more pics. This just isn't much yet...

Do you have a list of map events in mind?


Yes I do, after leaving the starting room the player has to detour around a collapsed ceiling, upon entering the second floor the player is stopped by a locked door, but in a separate room he sees a collection of guns and ammo (crossbow and some magnums +ammo) but whilst trying to walk over to them, the floor creaks and your head almost gets blown off by a combine squad waiting in the room over, the hole in the wall allows the player to shoot a padlock off the once locked door, he continues and ends up on the other side of the collapsed hall, only to come face to face with... another locked door, this one requires the power to be re-routed and for a key to be found, the player then choses to either go upstairs to the roof for the key, or go downstairs to the matainance room, upon getting both (they are fairly short paths, and have several ambushes so it will not seem like as much backtracking, and in fact the rooftop path leads to the roof of the starting building seen in the last screen.) the player proceeds across a sky bridge to a landing, in a nearby garage he finds the jalopy on then has to race it across a series of rooftops to make his escape, in the end you try driving across a bridge and it explodes, sending you and your car plummeting into the canal below.

I also have several other events planned, but I can't reveal everything... that would be spoiling it.

@darkpivot: perhaps... but no floating cars hear.
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Re: Overcast (HL2 episode 2 map)

Postby jgoodroad on Fri Nov 05, 2010 5:30 am

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just some lighting tests really, I also have been working on the bar area.
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Re: Overcast (HL2 episode 2 map)

Postby jgoodroad on Sun Nov 21, 2010 2:00 am

Image

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PROGRESS!
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Re: Overcast (HL2 episode 2 map)

Postby darkpivot on Sun Nov 21, 2010 3:18 am

Looking great. I like how it's turning out. Try taking your screenshots with anti-aliasing on full next time, just a suggestion. :P
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Re: Overcast (HL2 episode 2 map)

Postby jgoodroad on Sun Nov 21, 2010 4:45 am

hmmm... ok
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Re: Overcast (HL2 episode 2 map)

Postby jgoodroad on Fri Dec 17, 2010 2:33 am

had to take these quickly, my cat was bugging me.

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and an extra bit I have been working on (needs a LOT of improvement... but is fun as... well something really fun.)

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Re: Overcast (HL2 episode 2 map)

Postby cpl. punishment on Fri Dec 17, 2010 4:44 am

I can totally see that hallway being a great spot to have Combine soldiers rappelling in through the windows if you can do that. Also, maybe add more cover?
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Re: Overcast (HL2 episode 2 map)

Postby Jike on Fri Dec 17, 2010 6:04 am

hehe, btw I didnt mean to be spoiled. :D I was just wondering if YOU had events in mind.

so yeah, this is coming along nicely.. keep it up!! :D
-Jike
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Re: Overcast (HL2 episode 2 map)

Postby jgoodroad on Fri Dec 17, 2010 6:05 am

you know, I tried adding cover but it impared the advancing combine... although I had a laugh at watching them run back and forth trying to circumvent a downed luggage cart the reality is the hall is just not big enough.

any other ideas?
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Re: Overcast (HL2 episode 2 map)

Postby Jike on Fri Dec 17, 2010 6:55 am

big as in wide? are you sure your node graphs were topnotch?
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Re: Overcast (HL2 episode 2 map)

Postby jgoodroad on Fri Dec 17, 2010 10:00 pm

yes I meant wide, it's only big enough for two carts... and I need at least one side open for foot trafic

but I will see what I can do about the nodes.
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