Jike wrote:continue on your level design and post some more pics. This just isn't much yet...
Do you have a list of map events in mind?
Yes I do, after leaving the starting room the player has to detour around a collapsed ceiling, upon entering the second floor the player is stopped by a locked door, but in a separate room he sees a collection of guns and ammo (crossbow and some magnums +ammo) but whilst trying to walk over to them, the floor creaks and your head almost gets blown off by a combine squad waiting in the room over, the hole in the wall allows the player to shoot a padlock off the once locked door, he continues and ends up on the other side of the collapsed hall, only to come face to face with... another locked door, this one requires the power to be re-routed and for a key to be found, the player then choses to either go upstairs to the roof for the key, or go downstairs to the matainance room, upon getting both (they are fairly short paths, and have several ambushes so it will not seem like as much backtracking, and in fact the rooftop path leads to the roof of the starting building seen in the last screen.) the player proceeds across a sky bridge to a landing, in a nearby garage he finds the jalopy on then has to race it across a series of rooftops to make his escape, in the end you try driving across a bridge and it explodes, sending you and your car plummeting into the canal below.
I also have several other events planned, but I can't reveal everything... that would be spoiling it.
@darkpivot: perhaps... but no floating cars hear.