by mookie on Wed Mar 09, 2011 6:55 pm
Looks pretty sharp overall.
It seems like the shadows are hitting the grass sprites pretty hard and sporadically. I'm having trouble guessing whether they're individually placed or random details that go along with the material on the displacement. If they're the former, you can probably just go around and move or delete any that are causing trouble. Visually, it seems like they stand out from the grass below more than they need to. If they were sparser-looking (i.e. less blades, with more space between them) and/or shorter and/or closer in value to the grass below they might give a more natural look. Also, this seems like a well-kept property, so I'm not sure if they're really needed so much around the house itself. The bushes in the planters look very good.
The ambient light from the sky seems a little weak, and the direct light looks too bright (especially where it hits white things, like the box truck, which is glowing a bit).
The firelight in the cave seems unnecessarily harsh on the stones around it; you might try setting it more linear rather than quadratic, or taking some blue and a little green out of it. Visually, this area looks like a weak spot in the map. Adding a few larger rocks might help, or adding some things that support the fire (maybe a small stack of small firewood, or some round pieces cut from logs that people would have been sitting on). Cutting out a hole in the ceiling to let some light from the sky in might be an option to replace the fire, or to support it and allow the cave to be lit with two colours of light (blue-white skylight and red-orange shadows).
The waterfall looks good but too bright, considering that it's in a deep shadow.
The foyer looks nice, but the fish tank is lacking somehow. Usually they will be lit with a fairly harsh fluorescent white light, from fairly close up. But more generally, there is not a lot of colour to it, especially considering you can see the beige wall right through it. Brightly-colored pebbles and rocks would probably be a good starting place, but you could probably do just about anything here, like a grand canyon theme, or ruins of classical architecture, the lunar surface, etc. Also, if you have a weird prop up your sleeve that you've been dying to use somewhere, it could probably go in the tank. One thing that looks a bit odd is that the inside of the glass is not visible. If it doesn't show up because of the water for some reason, you could always remove the water and instead just simulate the surface with a small brush at the top, or extend the size of the frame so the surface is not even visible. The glass itself should be able to make the aquarium look better just by having a slight tint.
With the darker wood textures inside, and the vertically-striped wallpaper, you may want to go brighter and maybe more desaturated so they pick up more light.
The lighting inside definitely seems like it needs a lot of work. The kitchen looks especially bad (under-lit), and the lighting around the bar looks very strange.
I'd start out by thinking about what is being lit by a particular group of lights, then try t distribute the lights as evenly as possible over it. For example, the island in the kitchen looks pretty much square, so I'd put either a single light directly over the center, or a group of four lights arranged so that each is over the center of a quarter of the counter. The bar would follow a similar theory, although anywhere that you're going to run into a wall it probably a good place to leave some dead area, by deleting the two lights that are close to the walls, and just adjusting the remaining four to cover the L-shape of the bar more or less the way they are.
The recessed ceiling lights in general need to be casting more light. The outer angle probably needs to be made larger, the inner angle might need to as well. The three over the island and the six on the upper part of the living room ceiling should each be plenty to light their rooms. The kitchen can definitely be supplemented by other lights as well. You've got one over the range, but some kind of light directly over the sink is almost a given, and small fluorescent fixtures under the cabinets to light some of the countertop sections would be likely as well. The fixture over the kitchen table looks too low (like it would get in the way), and the table itself (and especially the chairs) looks too high (it looks higher than the counters). The tabletop itself might be worth doing with brushes, so that it will cast a shadow, and light will bounce off it (depends on how the lighting is looking otherwise). The light fixture over that table itself looks like it could cast a fair amount of light for almost 360°. The potted plant on the table is something that could definitely go.
The seating in the theater is clustered very tightly in the middle, making the perimeter of the room seem very dead. Things like framed posters or art on the side walls, or paneling below the chair rail might be good. The grey-white segment of wall is visually distracting to me, probably because it sticks out a bit in contrast to the darker wall above. I'm hoping there's a counter or snack bar of some sort at the back of the room. I figure if I was building a room myself to be a dedicated theater, a popcorn popper and soda fountain would be essential.
What can be seen of the basement looks good, but maybe a bit under-lit.
The black moulding at the top of the exterior walls definitely clashes with the rest of the exterior. Black and brown and grey is just too much.
"When you mess up, it makes me feel better about me." -- Vince Masuka