Layout(small changes might happen for gameplay):

Early screenshot of brick destruction with shadow test plus video:


[SPOILER]Hammer walkthrough of the path the player will take[SPOILER]
It is currently Fri May 31, 2024 8:03 am














jgoodroad wrote:hard to see things... but I still like it...
. I wanted contrast between the dark, grimy underground and the bright, colorful surface level and it took some playing around with different textures before I finally found ones that worked. Before it was too clean and it looked like the canal outside which I didn't like.



jgoodroad wrote:I, unlike many other chaps on interlopers, have no qualms with dark maps... as long as there is thought behind it.









trcc wrote:Maze in the dark woot!

Juice wrote:trcc wrote:Maze in the dark woot!
^this, also. Exploding barrel plan almost backfired



cz_squishy wrote:VRAD finally working so here's an update:


AnKOu wrote:I think, when player enter in pipe and got damages, he will think that is not the good way.


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