[HL2EP2]Brotherhood [UPDATED 9-9-12]

Reveal what you have made so far and get feedback on development.

Re: [HL2EP2]Brotherhood (working name)

Postby antie on Tue Dec 07, 2010 5:30 pm

This looks promising. I like the idea of having a complex route compressed into a small space. I'd definitely download it when it's released.
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Re: [HL2EP2]Brotherhood (working name)

Postby cz_squishy on Mon Dec 13, 2010 1:08 am

Quick update:
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Re: [HL2EP2]Brotherhood (working name)

Postby Jangalomph on Mon Dec 13, 2010 1:15 am

Looks fairly promising indeed. The metal sewers seem to lack abit though. Not sure how you'd detail them.
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I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: [HL2EP2]Brotherhood (working name)

Postby cz_squishy on Mon Dec 13, 2010 1:24 am

jangalomph wrote:Looks fairly promising indeed. The metal sewers seem to lack abit though. Not sure how you'd detail them.

I'm thinking of displacements with water, trash, and decals/overlays
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Re: [HL2EP2]Brotherhood (working name)

Postby Jangalomph on Mon Dec 13, 2010 1:41 am

You also could come up with some kind of hazy particle "considering i like particles" Because particles make every thing better!
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: [HL2EP2]Brotherhood (working name)

Postby cz_squishy on Mon Dec 13, 2010 1:44 am

jangalomph wrote:You also could come up with some kind of hazy particle "considering i like particles" Because particles make every thing better!

I should find someone to do it but who? :-D
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Re: [HL2EP2]Brotherhood (working name)

Postby jgoodroad on Mon Dec 13, 2010 3:44 am

uh, what stops players from going to other direction at 0:48? or is that the real way to go.
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Re: [HL2EP2]Brotherhood (working name)

Postby Jangalomph on Mon Dec 13, 2010 3:58 am

cz_squishy wrote:
jangalomph wrote:You also could come up with some kind of hazy particle "considering i like particles" Because particles make every thing better!

I should find someone to do it but who? :-D



Well we all know that I'm the particle pro! So i'll do it :D!
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
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Re: [HL2EP2]Brotherhood (working name)

Postby cz_squishy on Mon Dec 13, 2010 4:07 am

jgoodroad wrote:uh, what stops players from going to other direction at 0:48? or is that the real way to go.

Right is blocked off left isn't.
jangalomph wrote:Well we all know that I'm the particle pro! So i'll do it :D!

Thanks! :-D The pipes are 128 units in diameter. I can send you the sewer if you need me to.

On a side note: If the player was paying attention they would notice that the rebel was using a shotgun and would definitely want that and find the crank for later. If they went right instead of left they would have to loop around again for the crank to open a certain door to turn on the power for the lift. Kind of hard to explain unless you play it...
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Re: [HL2EP2]Brotherhood (working name)

Postby cz_squishy on Tue Dec 14, 2010 8:06 am

Started work on the surface again:
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Re: [HL2EP2]Strike

Postby cz_squishy on Thu Dec 16, 2010 10:17 pm

New name, what do you think?
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Re: [HL2EP2]Brotherhood (working name)

Postby jgoodroad on Thu Dec 16, 2010 11:52 pm

I prefer old name... and mix up the color those crates they are a bit of an eyesore (at least at that angle)
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Re: [HL2EP2]Brotherhood (working name)

Postby cz_squishy on Fri Dec 17, 2010 12:13 am

jgoodroad wrote:I prefer old name... and mix up the color those crates they are a bit of an eyesore (at least at that angle)

I changed the skins around; after I added them I took a screenshot then went to bed
Just had a story idea that would make the old name work :idea: :-D
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Re: [HL2EP2]Brotherhood (working name)

Postby jgoodroad on Fri Dec 17, 2010 1:15 am

YEAH!

I like it when things don't change.
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Re: [HL2EP2]Brotherhood [UPDATED 1-19-11]

Postby cz_squishy on Thu Jan 20, 2011 4:19 am

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