[HL2EP2]Brotherhood [UPDATED 9-9-12]

Reveal what you have made so far and get feedback on development.

Re: [HL2EP2]Brotherhood [UPDATED 1-19-11]

Postby jgoodroad on Thu Jan 20, 2011 5:37 am

the lighting on the left looks a bit too bright, and it's a bit empty.

resembles aperture labs if that's what your going for.
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Re: [HL2EP2]Brotherhood [UPDATED 1-19-11]

Postby cz_squishy on Thu Jan 20, 2011 5:59 am

jgoodroad wrote:the lighting on the left looks a bit too bright, and it's a bit empty.

resembles aperture labs if that's what your going for.

Just showing off what's to come for the next level. The first one is being relocated to a new area, so in other words it's a bit (a lot) different than what it was
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Re: [HL2EP2]Brotherhood [UPDATED 1-19-11]

Postby cz_squishy on Mon Mar 14, 2011 8:24 am

Been busy with school and stuff so I've been trying to find time to work on this. The roads have been widened and the sewer layout/look has been changed to a better suiting one. The idea and concept of what this will look like is set now all I need to do is map it:
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Re: [HL2EP2]Brotherhood [UPDATED 3-14-11]

Postby Juice on Mon Mar 14, 2011 11:30 am

Good to see it's still being worked on.
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Re: [HL2EP2]Brotherhood [UPDATED 3-14-11]

Postby cz_squishy on Mon Mar 14, 2011 4:45 pm

Juice wrote:Good to see it's still being worked on.

The map will come out shortly
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Re: [HL2EP2]Brotherhood [UPDATED 2-29-12]

Postby cz_squishy on Wed Feb 29, 2012 5:42 pm

ONE YEAR BUMP! Recently got back into mapping after a long break and I'm loving it again. The layout of the map got a complete overhaul, by that I mean start a new map and copy over some buildings. It now has a more realistic feel to it. Time for screenshots:
Layout
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Combine APC repair warehouse
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I love shadows
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Need to find a new light colour
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Re: [HL2EP2]Brotherhood [UPDATED 2-29-12]

Postby cz_squishy on Sun May 06, 2012 11:27 pm

I'll be doing a live stream of some mapping here: http://www.twitch.tv/squishy44
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Re: [HL2EP2]Brotherhood [UPDATED 9-9-12]

Postby cz_squishy on Sun Sep 09, 2012 6:47 am

During basic I came up with TONS of ideas for my mod/level and I'm back into mapping whenever I get the chance to. The only downside is that I don't have my desktop so I can't do full compiles every time and it takes hours to on my laptop. The map isn't optimized at all so it crashes in certain places from over loading the engine with awesomeness. So here is a few in hammer shots since they look a little better than full bright and show what's going on behind the scenes:
http://i.imgur.com/u4kkt.jpg
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Some slightly older shots:
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