Location: Spaceport.... in space.
This is work that I have completed for my 2nd year at University. Due to my PC blowing up I wasn't able to put as much time and effort into this as I had liked, so I only spent about 2-3 weeks completing this. The Ai doesn't attack because its set to "like" me rather than "hate" the player.
All textures and models are custom (apart from the ones you'll be able to recognise from hl2!) including the 3d skybox.
I didn't manage to finish the main room to how I would've liked it to look and had quite alot of other parts to the spaceport which I havn't shown.. mainly for the reasons they were in the design/development stage. But I would say that the corridor is what I'm most happy with.
I was and still am quite new to the coding side of hammer so I didn't have much in the way of gameplay. The mod remains dead now really, I don't think I'll be returning to it as I'm working on another project atm on hammer. I'll be saying goodbye to it aswell next year when I make a start on UDK.
I'm putting these screenies up to get some feedback and to see how well I progressed in the last year or so....

Corridor
This is the corridor. I wanted to have the player start at one end, just coming out of the docking bay for example and use this as a walkway to the main room.

Corridor Other Side

Main Room
This is the main room. It consists of three floors with an energy styled lift in the middle, which I never got around to finishing. The lift would take you upto the helm of the ship, and also other floors. The player would return to this room on multiple occasions because of the route I was thinking of using with its multiple entrances and exits.
A little video to convay the idea... Here
Feedback is welcome.














