[HL2] The Eighth Hour

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[HL2] The Eighth Hour

Postby Botolf on Mon Jan 10, 2011 1:05 am

The Eighth Hour



Do you remember the lost days?
It was by them they named you.
Warrior. Vanguard. Steadfast.
Those days have long since spoiled under a new sun.
It was by what followed that they name you.
Pilferer. Graverobber. Thief.
Need that be so forever?
The time is full for this new sun to set,
But we have need of many hands.
It is no small thing we seek to turn,
For nothing less will do than the world.
Once more take up the sword in our name,
And we shall see to it that yours is restored.

And what of I, you ask?

I am sapper unseen, humbler of towers mighty and small.
I gnaw at the roots of earth and bastion alike.
I am an architect who builds only to later defile the work of his hands, I am an artisan without an art.
My eyes forget the shades of moon and sun,
They remember only the spray of fire.
My feet know not the streams and woods of home,
They feel only the quench of dust.
My name is long washed from my tongue, and these blackened stones alone recall it.
You may call me Gräber, for I have cleared all else away.

My spade breathes life by me, and I breathe life by it.



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All roads lead to Rome, but none to health and home.


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Memory endures the greatest of desolations.


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Yet greater still looms in the wings, prophesying our ruin.


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Familiar places and unfamiliar times.


Who's making it: Me!

What's it about: An untold chapter of the uprising against the nefarious Combine, around the same time Freeman storms the Citadel in Half-Life 2

What's Needed: Half-Life 2: Episode 2

Release Date: To be decided (a good way off, though)
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Re: [HL2] The Eighth Hour

Postby Mr. Happy on Tue Jan 11, 2011 2:10 am

Cool beans!!

that portal model looks like its missing something without the citadel - to -portal funnel model. Maybe add some sparkies and possibly make the middle of the circle transparent with a monitor showing a distant place, so its like you can see through the portal.
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-You've just been happified!?
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Re: [HL2] The Eighth Hour

Postby Botolf on Tue Jan 11, 2011 3:20 am

Mr. Happy wrote:Cool beans!!

that portal model looks like its missing something without the citadel - to -portal funnel model. Maybe add some sparkies and possibly make the middle of the circle transparent with a monitor showing a distant place, so its like you can see through the portal.

I've been silently debating the issue of trails and stuff. It's a portal from the "other side", and not so much a portal feeding off of a local energy discharge (as the episode two superportal is). Something a bit more self-sufficient is called for, methinks. Some particle lightning strikes might be a good fit, though I wouldn't have a clue as to where to start in the particle editor for something so bright, transient, and animated.

A monitor with an vision of the otherwordly origin, that's something I honestly didn't think of at all. Thanks! :P I imagine I could position the pieces in such a way that it looks good.
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Re: [HL2] The Eighth Hour

Postby Plague on Tue Jan 11, 2011 4:28 am

I would suggest asking jangalomph for advice in the particle editor.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: [HL2] The Eighth Hour

Postby Botolf on Tue Jan 11, 2011 4:33 am

Plague wrote:I would suggest asking jangalomph for advice in the particle editor.

Noted, thank you :)
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Re: [HL2] The Eighth Hour

Postby marnamai on Tue Jan 11, 2011 12:26 pm

I am going to bitch about one tiny detail. Rotate the sand texture on the coast. Those marks in the sand are caused by the tides They should be rotated 90°

example:
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Re: [HL2] The Eighth Hour

Postby Botolf on Tue Jan 11, 2011 12:39 pm

marnamai wrote:I am going to bitch about one tiny detail. Rotate the sand texture on the coast. Those marks in the sand are caused by the tides They should be rotated 90°

example:
http://wwwdelivery.superstock.com/WI/22 ... 3-9803.jpg

Oh derp, how did I not see this? How painful would this be to do for a seamless texture? Would I have to rotate the VTF manually?
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Re: [HL2] The Eighth Hour

Postby source-maps on Tue Jan 11, 2011 1:41 pm

Botolf wrote:
marnamai wrote:I am going to bitch about one tiny detail. Rotate the sand texture on the coast. Those marks in the sand are caused by the tides They should be rotated 90°

example:
http://wwwdelivery.superstock.com/WI/22 ... 3-9803.jpg

Oh derp, how did I not see this? How painful would this be to do for a seamless texture? Would I have to rotate the VTF manually?


just rotate it in hammer?
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Re: [HL2] The Eighth Hour

Postby Botolf on Tue Jan 11, 2011 2:00 pm

Afaik, does not work with seamless scale (at least, that's what I've seen written).

Edit: Wait, I may be mistaken (probably was thinking of scaling). Rotation seems fine in Hammer.
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Re: [HL2] The Eighth Hour

Postby marnamai on Tue Jan 11, 2011 2:56 pm

You can't scale or rotate a seamless scale texture, in hammer it will look ok but not ingame, the only way to edit a seamless scale texture is to edit the vmt.

You can use this to rotate the texture
Code: Select all
"$basetexturetransform" "center 0 0 scale 1 1 rotate 90 translate 0 0"


If it doesn't works, you can still edit the vtf in photoshop and resave it. Don't worry about making it seamless, the "$seamless_scale" command will do that for you.
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Re: [HL2] The Eighth Hour

Postby Botolf on Wed Jan 12, 2011 4:41 am

marnamai wrote:You can't scale or rotate a seamless scale texture, in hammer it will look ok but not ingame, the only way to edit a seamless scale texture is to edit the vmt.

You can use this to rotate the texture
Code: Select all
"$basetexturetransform" "center 0 0 scale 1 1 rotate 90 translate 0 0"


If it doesn't works, you can still edit the vtf in photoshop and resave it. Don't worry about making it seamless, the "$seamless_scale" command will do that for you.

Yeah, looks like I'll have to edit the VTFs manually. With all the blend textures I have, it's going to be a pain in the ass to create a new set for every direction I need (otherwise, the edges will look terrible). Hmm.
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Re: [HL2] The Eighth Hour

Postby av3nger on Sun Feb 13, 2011 11:42 pm

Yeah, I've been making something like this since 2009. I've called it "The Bivium" It's a movie that takes place shortly before Gordon Freeman arrives at City 17.
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Re: [HL2] The Eighth Hour

Postby Botolf on Tue Feb 15, 2011 7:31 am

av3nger wrote:Yeah, I've been making something like this since 2009. I've called it "The Bivium" It's a movie that takes place shortly before Gordon Freeman arrives at City 17.

Ah, how goes it? The community is kinda missing the Purchase Brothers something fierce, and Beyond Black Mesa didn't really help fill that void.
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