MayheM wrote:I have not played the level obviously,and game-play is paramount, so if it plays well it will be enjoyable. But since I can not play it yet, looks is what I am going to talk about....
Your scaling is a bit off, or at least looks to be. The average inside wall is 128 units tall, while yours look to be 164, or so. this makes the rooms look very empty. Some empty areas are fine but when everything is empty it just looks bland and well... empty... Since it looks as though the main construction and layout is complete, I would worry about size and scaling on your next level. The lighting is looking better for sure. The sprites help and the dust motes look good. The main thing it needs is more detail and some variations on textures. I am a sucker for custom textures so I tend to see default content and cringe. It is mainly because it looks very generic. When I play custom levels, I want to play something that stands apart from the original game. Custom textures go a long way when it comes to that.
none of this is meant to bash your work mind you. I am just trying to make your work better...
Yeah, I understand. The walls are fine though, scaled the same size as they would be in my house, a bit taller than the standard door on the second floor of the map. On the bottom floor the walls are bigger for a reason, it's the lobby and I wanted it to feel larger and more important that the rest of the map. Most hotels I've been too have larger walls on the bottom floor so I was modeling it after them. Thanks for the feedback though!
