








drop dead gorges is a 3 map vs. campaign for l4d2 that i'll be releasing for public testing in the near future. while it can be played in single player or coop (sans rescue closets), these maps have been built specifically with human special infected in mind.
what that means is that the geometry is relentless in its provision of tactical possibilities for all classes of special infected, making for an ongoing and satisfying carnage.
that being said, simply focusing on improving the possibilities for the infected has the potential to make playing on the survivor side a frustrating experience. the method for dealing with this has been to carefully test and tweak the placement and spacing of pharmaceuticals and other supplies, as well as create a rhythm of safe and dangerous spaces that gives any survivor team that is communicating and making intelligent choices a good chance at reaching each safe-room.
i've been testing this campaign in versus mode with members of my community pretty much twice a night every night for a solid 3 months, so, except for the occasional hiccup that will inevitably occur, it is thoroughly playable.
there's a bit more written about it in a recent news post on moddb, at
http://www.moddb.com/mods/drop-dead-gor ... ral-notes1,
so please check it out.
looking forward to sharing this with the l4d community...
moddb page: http://www.moddb.com/mods/drop-dead-gorges (contains additional images and some video)










