The idea is that its going to be the library / study of a 19th century Demon Hunter

The top 4 screengrabs is what I'm mostly aiming for, the rest of the shots are for props / mood / lighting reference.
So far I've got most of the primary assets blocked out, as you can see. I've got placeholders in max for the 4 different bookcase props I'll need, probably 2 variations of each. I've also got most of the llarge architectural forms done here to get a feel for what it'll look like in 3d.

After that, I took the placeholder props into UDK to block out my greybox pass, and do the first lighting pass to establish a focal point (via the moonlight), mood and to make sure that the basic composition looks 'right'.

I tried to create a focal point in the centre of the room under the moonlight - this is where the Demon Hunter's main desk is going to be with all his crap on / around it. There will be misc other stuff scattered around the rest of the room in a messy fashion. The orange lighting is going to be from lanterns and candles to break up all the blue and create some contrast in the intensity of lighting.
At this stage, I'm pretty happy with this. The focal point is fairly well defined, there's enough interest in the rest of the scene that it won't look too bland and the lighting is varied enough not to look monotone. I'm going to mess with the ceiling architecture a bit tomorrow to get some more height variation in there, but afterwards I'll be calling this done for now (the blockout + initial lighting pass) and I'm gonna move on to starting making the primary assets (the bookcases, pillars, railing for the upper walkway).
And here is a scale reference:

and the lighting-only:














