I started a new TF2 map a few months ago for the tf2maps.net cp contest. This is going to be a Gravel Pit style map and I'm doing it in an oriental theme.
Trying to avoid the pitfalls of ctf_orient on this one. Namely detailing too much too soon (that's already bit me a little bit on this one too, just hard to test a plain map for months and not add any details).
Another issue was that map was mostly comprised of displacements, and along with particles the FPS suffered. It was also just too large.
So this time around I payed a lot of attention to Gpit, sizes of areas, timing, and have been through a lot of testing and major changes so far. I'm also working on a large pack of models to use instancing for performance. Not a lot of details atm but fps is way up there.
Spawn times are a bit shorter than Gpit. walk times are also a hair shorter. I'd like it to play good with 16-24 players.
I was going to wait until Beta and some prettier shots to start showing it off, but I think I'm getting to the point of finalizing the terrain and would love some feedback from new players.
Not even sure the final name will be Shanghia, lol.. so currently it's name cp_original (my steam user name - but it sounds pretentious...)
Also taking suggestions on names. I didn't want a Chinese or Japanese name specifically. Considered 'FarEast', 'Fuji'...
I think Shanghia sounds better.
If anyone gets it up on a server for a test I'd love to join. Here's my steam info
http://steamcommunity.com/profiles/76561197995942034/
link Updated 3-13-11
http://dl.dropbox.com/u/15441325/cp_ori ... 24.bsp.bz2
Well, these are alpha shots, probably too detailed for the stage it's at, but I'm doing models in my spare time so I'm incorporating them as I go. Models, texture, etc.. all subject to change.
A

B

C

Blu spawn

Any and all feedback is welcome







