It is currently Fri May 31, 2024 4:14 am








FearEngine wrote:Log Posted Above, If it was a leak then the lighting wouldn't render during compile.



jangalomph wrote:Wise words from a wise man. ^



Smurftyours wrote:Let this be a lesson of saving a new file every time you change something. When I map, even if I don't compile I still save a variant of the map. Example: Map_v1, Map_v2, Map_v3.
Chopium wrote:Try copy-pasting all the brushes and entities into a new map file (new name). I had that problem before and this fixed it.



TicTac wrote:need cat 4 cuddles. not rape.


FearEngine wrote:Smurftyours wrote:Let this be a lesson of saving a new file every time you change something. When I map, even if I don't compile I still save a variant of the map. Example: Map_v1, Map_v2, Map_v3.
Actually so I can better understand this, do you mean I should be working under new saves each time I edit
or save over ? I have changed the vmf name 3 times since the start, and if I add up all the times I saved over them
especially the current one its prolly over 50 times. Did I screw up by renaming it in the first place ?



cpl. punishment wrote:Is that the whole compile log? It looks like it's missing VBSP.
thefight wrote:I've had this problem before with larger more detailed buildings, all I did was propper the windows and other complex brushes. Worked great after that.
Archanor wrote:Try using cordon bounds and compile only parts of your map, bit by bit.
I usually compile 1/4th of my map at a time to try zoning out the problem, so if there's something wrong in the part you just compiled, you'll know more exactly where it is.










Users browsing this forum: No registered users