right, the map so far is looking brilliant, one of the best wips ive seen posted on these forums, but to make it better try alpha mapping the grass around the water, make it muddy/ sandy/ whatever, just dont leave it as grass
Some nice improvements, the interior lighting looks quite moody and the prop use is just right. The outside looks a litle sparse however and lacks some variation.
Had a playtest last night, went VERY well, everyone seemed to like it and had a good time. Found a few glitches, should be finished this weekend if not sooner. Here are some screens of the near final build.