First real map. Be critical that is what I am here for.
The attempt is for a level with lots of obstructed views. So players have a feel where others are, but don't have great lines of fire. I am trying to limit snipers and mgs (I hope there are mg's just can't dominate from one position) I do like more opens maps so I am trying the open but trying to obstruct views idea.
It being said this is my first real map. I also want to say I have taken from Flash, and modified. What I mean is some buildings from Flash I have used and repurposed/changed. (Flash comes with SDK as a DoD example map). In my overview map I will note that.
5 capture points. Middle is 2 people.
Overview shows three paths, but they their are 2 main choke points on each side of the middle flag. Not sure if I need to make an alternate route or if there is enough cover to allow advancement

From the Axis point of view
We start as axis at their first flag.

Then again axis first but from second story window - I have tried to obstruct view

Axis second flag looking toward center.

Right near center looking toward allied second

View from center flag - windows breakable (allied on left, axis from the right)

Almost at allied second flag

Looking toward allied first

From Allies perspective
At allies first looking toward second

From allies first, but from second floor

From allies second, looking toward center area
[img][http://i.imgur.com/qFOhI.jpg[/img]
From center looking toward Axies second

From Axis second toward Axis first

Lastly from the second floor of the building across from the middle flag

There are side passaged through buildings or behind them. Also near center are bombed out displacements in terrain.
It is pretty symmetrical, but not exact.
I am also thinking about putting a second middle capture point in the 2 story house across from the current middle flag.
I hope to start doing real play testing. More than 2 or 4 people on the map. Just trying to find a server.
I am probably in for a rude awakening as people will not play the map as I envision it, but practice makes perfect.
my framerate doesn't go below 60, which is on par with maps I play currently. I have tried to follow the optimization guide that was really helpful.








You should start this whole map over again without pulling buildings from that map... Just a suggestion.... 










