cp_spurn_point_beta

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cp_spurn_point_beta

Postby MetaNa on Mon Apr 11, 2011 9:06 pm

What happens when you try to sew over 2000 displacements together?

http://www.gamebanana.com/maps/155332

Spurn point is a unique 3-stage dynamic capture point map. There are 2 paths to be taken to win the map for the attackers. Which is played is decided by the final capture point of Stage 1, which sets the path for the rest of the map.

There are two stage 2 arenas, The lighthouse and The caves, each favouring different styles and tactics of gameplay.

Stage 3 is also dynamic, the capture points and the attack switching to accomodate the path of approach into the final arena.

This beta is fully functional (I believe/hope) and only visual bugs and tweaks remain. Need to gather information on balancing of teams, items etc

If you decide to run this map on your server, please place the ip in the comments for other users. I will try to make a list here.

Final version will inc:

3dSkybox (currently sewn displacements yet to be disconnected and skyboxed, currently invisible)

Fixed Door systems and Items according to balancing issues that may be presented

Massive terrain improvements to come

Removal of visual bugs

Improved lighting/shading

Testing balancing and gameplay bugs. I know about pretty much every visual bug but if you feel I might not have noticed it let me know. Final compile suggestions would be welcome. Please don't be too picky :P

I hope you enjoy the map!

(tried to upload to tf2maps but their site isnt working atm, eventually guessed my old password at fpsbanana lol)

Would like to thank interlopers for helping me out in tutorials and advice off the forums, you guys rock!

Dan
MetaNa
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