hl2 dm map

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hl2 dm map

Postby healer on Mon Dec 06, 2004 10:36 pm

well hello i started a map in hammer again, this time for halflife 2 deathmatch
well here comes some pics ( i havent played so mutch with the light properties yet so dont think of the lightning to mutch)

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Postby Cr4ig on Mon Dec 06, 2004 10:39 pm

nice, but a little too simlilar to the already released dm map.
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Postby Blink on Mon Dec 06, 2004 10:39 pm

One of the best maps posted here yet, very cool lighting indeed.

Great work :)
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Postby Ancalagon on Mon Dec 06, 2004 11:13 pm

i agree with craigers
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Postby snufflez on Tue Dec 07, 2004 1:09 am

considering he MADE it, very good job, i agree with blink
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Postby Ancalagon on Tue Dec 07, 2004 3:11 am

yeah, but i'ld prefer something with a little more imagination...like the docks..the map does look good, just unoriginal
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Postby snufflez on Tue Dec 07, 2004 5:18 am

first screenie, that pillar theres like scratches or pipes or something running down it and at the top it looks like they're emitting light.
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Postby snufflez on Tue Dec 07, 2004 5:18 am

infact all of the pipes in that screenie arent shadowing light correctly, they all appear to be emitting it. 3rd screenie, the sprinkler pipes just end...it kinda seems odd for them to do that, but if this is just some hallway that ENDS suddenly, leave it, if it goes on into another room, make it continue on.
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nice

Postby far on Tue Dec 07, 2004 9:31 am

well the map looks nice but you might try to change the lighting. :idea:

Sure the lighting looks great but looks very similar to original HL2 maps. Trying out a different light style might even prove more better. Since that green kinda atmosphere is quickly becoming common in maps nowadays.
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Postby holy_cheese on Tue Dec 07, 2004 9:49 am

in any case, the map still looks great, and although there are many mappers that will use the style of hl2 to base their maps on, so far this one looks to be a step above the rest in detail.
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Postby Signy on Tue Dec 07, 2004 3:49 pm

Definatly to much like the original.

You got good skills so dnt waste em on summit ppl will just moan about :wink:

Make sure you rotate you point_spotlight 90 degrees so it fits with the lamp model.

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