I am just giving a little bit of a heads up for my campaign.
I am hoping to have a public release in a month or so.
Private testing has been going well.



Check out more screens and more info at
http://forums.steampowered.com/forums/s ... st22080986
I am also trying to get attention for 3 problems that have been grinding me. If you can offer any help for the following 3 issues, please direct me.
1. Versus Finale Tally
In versus, the survivors reach about 75% by the time the get to the trigger_finale.
The Versus Travel attribute is set to 0.2
How can I fix this? What should I look for?
2. Acid Trip Sky
On the 3rd map only, the sky sometimes goes crazy when the user turns off the flashlight. See the screen shot for the effect.
http://cloud.steampowered.com/ugc/560905110041079173/0275E2C9C004A2A3BF3D8F747A1FA78E4D23C7E0/
3. The Square
On the first map, there is an odd square that appears when the player fires a weapon. It appears to be in a static location and will only appear on the screen if the player is facing it. As far as I can see, there are no entities there.
http://cloud.steampowered.com/ugc/558654597335003998/72BEF43C705BA6796AE1FF3ACC0FBC7F7DBABF39/
http://cloud.steampowered.com/ugc/558654597313436121/24AABE7A9361440F3F52E29BDB41D8CB381AEA34/



