radio station 1940

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Re: radio station 1940

Postby radu_iceman on Fri Aug 26, 2011 3:18 pm

Fantastic work! The props are nicely done.

As soon as I saw the umbrella "Oh man, is he remaking They Hunger?". My speculations were confirmed several posts later when I saw "BMRF".
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Re: radio station 1940

Postby DillonBarba on Mon Aug 29, 2011 2:13 pm

Image
probably my favorite thus far.

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Re: radio station 1940

Postby Gary on Mon Aug 29, 2011 9:49 pm

Breakable prop looks nice.


Something else... cut the fan model into three parts(fan blade, top half and base), then you can use func_rotating to animated it(or you can animate the actual model). Would look cool.

I also like the env_projectedtexture desk lamp.
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Re: radio station 1940

Postby DillonBarba on Wed Aug 31, 2011 12:09 am

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Re: radio station 1940

Postby Gambini on Wed Aug 31, 2011 5:04 am

That fan looks very good. I also made a fan for my mod some weeks ago but with the polycount of yours I can build like ten of the mines :D

Just one thing that bugs me. It looks like the origin or weight center is in the wrong postion. Looking at how it falls and rolls in the first video. The heaviest part should be the foot, because it is purposely weighted to compensate the engine´s weight.
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Re: radio station 1940

Postby DillonBarba on Sun Sep 11, 2011 6:45 am

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Re: radio station 1940

Postby radu_iceman on Sun Sep 11, 2011 6:53 am

Keep up the good work. I can't wait to see them textured.
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Re: radio station 1940

Postby Chrille on Sun Sep 11, 2011 8:28 am

So you've already heard this a million times by now, but that looks amazing. And inspiring, somehow.
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Re: radio station 1940

Postby LiamFarley1998 on Sun Sep 11, 2011 9:23 pm

DillonBarba wrote:
func breakable over brush or actually a model?
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Re: radio station 1940

Postby Gary on Mon Sep 12, 2011 10:05 am

LiamFarley1998 wrote:
DillonBarba wrote:
func breakable over brush or actually a model?


Probably a func_breakable over two func_reflective_glass(one starting disabled), when the func_breakable is broken, it kills/disables the first func_reflective_glass and enables the one with a broken glass texture. All parented to a prop_physics.

That's what it looks like to me.
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Re: radio station 1940

Postby DillonBarba on Mon Sep 12, 2011 3:33 pm

Gary wrote:Probably a func_breakable over two func_reflective_glass(one starting disabled), when the func_breakable is broken, it kills/disables the first func_reflective_glass and enables the one with a broken glass texture. All parented to a prop_physics.

That's what it looks like to me.


that is correct.
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Re: radio station 1940

Postby DillonBarba on Fri Sep 16, 2011 2:43 am

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Re: radio station 1940

Postby joe_rogers_11155 on Fri Sep 16, 2011 4:00 am

nice touch with the vinyl and animated prop, especially the music stopping upon the breakage. i think some speakers are in order, broadcasting outside. i think the music should be quiet and tinny coming up from the actual player, and then the outdoor speakers are playing the music loudly outside

and you need a comical record scratch sound effect when the vinyl breaks
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Re: radio station 1940

Postby Ark11 on Fri Sep 16, 2011 6:44 am

I love how the record and record player are now interactive. I always loved that old type of music and no game is complete with out some element of nostagia.
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Re: radio station 1940

Postby Jordash on Fri Sep 16, 2011 7:53 am

Amazing, all of it. I hope you can keep this up for the whole mod though, there are a lot of levels!

Which program are you using to model btw?
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