de_wsmr

Reveal what you have made so far and get feedback on development.

de_wsmr

Postby Kubata on Fri Sep 23, 2011 7:09 am

Hey, how you guys doin? I think by now most of us have gotten around to playing Deus Ex Human Revolution, and so as I was working on a remake of an older map I decided to use some elements from the art style of that game in this project. There isn't much to say about it, other than it's still very very early in development and still missing a lot of content, but otherwise it's playable and I got some bots running around. Here's some screens:

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Lemme know what you guys think - criticism and suggestions absolutely welcome.

Also I had this one issue that I was hoping you guys could help me with - is there a way to make color correction client-side only? In other words, basically every time any player walks into a new CC area it changes it for everybody, making the colors shift at random. Is there a way to give an area a specific CC for only those that are in that area? I'm currently using the color_correction_volume brush entity but is the point_entity used for this?
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"You can have all the cool effects and the latest technology, but if you don't nail that 30 seconds of fun, you're not gonna have a great game." - Jaime Griesemer
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Re: de_wsmr

Postby boing on Fri Sep 23, 2011 9:10 am

looks realy sweet!
One thing i noticed though was the overly dark area in the 5th screenshot. Maybe increase the ground textures reflectivity a bit. Also the sprites dont fit in very well

I dont know about the color corection in cs... in l4d you have fog_volume brush that links to the cc and works seperatly for each player.
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Re: de_wsmr

Postby cpl. punishment on Fri Sep 23, 2011 1:54 pm

In the fifth screenshot, could it just be that the bloom is overpowering everything? Perhaps tone down the HDR settings?
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Re: de_wsmr

Postby Kubata on Fri Sep 23, 2011 6:35 pm

It probably is too dark - if you look at the fourth screenshot you'll see there's no lights on the outside of that bunker. I could easily add some subtle lights so its not so damn dark but I do want a degree of contrast to emphasize the sunset. Thanks for the tips! I'll definitely add it in soon.
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