de_foursquare

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de_foursquare

Postby antie on Tue Oct 04, 2011 11:01 pm

This is my latest map after a long hiatus, a defusal map set around the intersection of 4 blocks, in an urban setting. It's maybe 1/2 or 2/3 completed, and I just playtested it with a few friends, planning on testing it more over the next while. The basic geometry isn't even fully completed and there are a lot of missing models, however I think the screenshots show the basic layout:

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Any criticism or advice is appreciated :)
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Re: de_foursquare

Postby The Giblets of Jesus on Tue Oct 04, 2011 11:28 pm

Coloured lighting, off any kind, get it in there.

Also in the third screenshot, the instant change between the textures looks very natural, I'd advise adding a pillar or something to ease the contrast between the 2.
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Re: de_foursquare

Postby iTrump on Wed Oct 05, 2011 12:03 am

The taller building in screenshot 4 looks out of place. Texture wise. It looks newer and fresher than the other buildings.
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Re: de_foursquare

Postby antie on Wed Oct 05, 2011 7:12 pm

Have edited that area with the different conflicting textures, and have updated the building since that screenshot, however it hasn't changed all the much. Guessing grime/damage would help make it look older? Also will work on the lighting
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Re: de_foursquare

Postby Text_Fish on Wed Oct 05, 2011 9:41 pm

TBH I think the main problem with the tall building is a matter of scale in its details rather than its size or textures. The opaque levels between the windows are the size of an entire floor of all the surrounding buildings, which is just ... weird.

If you're going for a realistic map, functionality should always be at the forefront of your mind -- imagine what real people might look like in this building and indeed what they might be using it for in day to day life (i.e. when it's not being bombed by terrorists or used as a sniping point by CT's). I get the impression it's suposed to be an office building, but if so it looks like every other floor must be completely starved of natural light -- either that or each floor is the heigh of at least two floors in any other building.
Mappers Top Tip #548
Lighting: The arrangement, hue and intensity of one or multiple light sources.
Lightning: A dazzling discharge of electric sparks in the atmosphere, often preceding thunder.
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Re: de_foursquare

Postby antie on Thu Oct 06, 2011 6:59 pm

Planning on making that building some sort of corporate office, yes, joined to a restaurant via the skybridge. I have supplied screens of two different versions of that building, which probably wasn't a good idea, but it provided a comprehensive display of the map. Anyway the last screen shows the newer version of the building, although the textures aren't right, I do plan on making it more realistic.

I also plan (thanks to some advice from a friend) to either make the catwalk more readily available from T-spawn and widening the bombsites, or else moving the second bombsite into the restaurant building in the last screenshot
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