by Text_Fish on Wed Oct 05, 2011 9:41 pm
TBH I think the main problem with the tall building is a matter of scale in its details rather than its size or textures. The opaque levels between the windows are the size of an entire floor of all the surrounding buildings, which is just ... weird.
If you're going for a realistic map, functionality should always be at the forefront of your mind -- imagine what real people might look like in this building and indeed what they might be using it for in day to day life (i.e. when it's not being bombed by terrorists or used as a sniping point by CT's). I get the impression it's suposed to be an office building, but if so it looks like every other floor must be completely starved of natural light -- either that or each floor is the heigh of at least two floors in any other building.
Mappers Top Tip #548
Lighting: The arrangement, hue and intensity of one or multiple light sources.
Lightning: A dazzling discharge of electric sparks in the atmosphere, often preceding thunder.