
http://www.gamebanana.com/css/mips/1301
This is supposed a mix of mansion's and office's game play. Ts should be able to either put on some music and calmly camp in a moderately campable warehouse or run outside and defend it while shouting racial slurs.
So far I've been fiddling around with this for like 10 hours total since I started yesterday. Only the alpha version of the Ts building and minimal surroundings exist.
Right now, I'm really concerned with the inside lighting. I've tried yellowish, white, greenish and blueish, yellow with blue accents and blue with orange accents but they all look unfitting or boring. I'm starting to think it's because of the bright white textures I've used and I'm wondering how I could make it look better. Any ideas?
Also, hostages are merrily gliding around on the ground when they are supposed to run up the stairs. They slip off the ledge and land on the gravel, then repeat their confused action until I block them. Is that because I placed info_nodes wrongly? And are hostages still using info_nodes instead of the nav mesh?






