Op_Overlord_b1

Reveal what you have made so far and get feedback on development.

Op_Overlord_b1

Postby Enjoi35 on Tue Jun 07, 2005 3:55 am

I'm making a Dday map...yeah, done to death, I know. The only one I've seen for CSS so far didn't impress me at all...Well...As usual, the water just decided to disappear on me. I looked at the ponitfile, but it says everything is leaked....

Err... Oh yeah, here are some pictures (Hammer pics, doesnt really look too good ingame because of no water):

A look up the beach
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The obstacles on the beach
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Ladder to the top of the cliffs on left
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Look out onto the beach from the bunker
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Entrance into the bunker
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Top of the cliffs
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-I could really use some feedback/help on this map...I wanted to release the first beta today (June 6th) but because of the water issue I couldn't
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Postby Spartan on Tue Jun 07, 2005 4:03 am

Use displacements to your advantage. Also the stuff on the beach is too neat and orderly. Spread the hedgehogs around. I want to see some disorder private or your giving me 60 pushups!
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Postby Idono on Tue Jun 07, 2005 12:54 pm

I recall seeing a map like that on DoD. It was quite unbalanced and dull.

Make it really fun and set some objectivs on it.
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Postby Spartan on Tue Jun 07, 2005 1:41 pm

You mean dod_charlie. That map was not unbalanced. Infact it was one of the most balanced maps.
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Postby Idono on Tue Jun 07, 2005 1:45 pm

No not that one. That one was fun.

There was another one.I think it was a remake of it. it was kind gay because you allways gott killed on spawn by turrets.
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Postby Vash. on Tue Jun 07, 2005 6:45 pm

It definitely needs some displacements, and detail.
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Postby Neyven on Tue Jun 07, 2005 7:29 pm

dod_charlie is imho a kind of boring map

the real good beach maps are gone, dod_dog1 and dod_overlord

the graphics were maybe not that good, but the gameplay was very well done, it was HARD to fullcap, in charlie it is just hard to keep the objectives when not playing on a 30 player server :s

i remember wars on overlord that was based on yelling real loud in the microphone for backup :-D :-D aaah does good old 3.1 days.

ontopic: wait for dod_source for beachmaps, kind of would be strange to play beach aussault maps with terros? no?
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Postby Enjoi35 on Tue Jun 07, 2005 7:34 pm

Okay...I added a few craters (with smoke), fire, fixed a couple of leaks, added some triggered explosions, and mixed some things around...As you can see from these ingame pics, water is still @#$% up and the shadows on the ground were from the barriers(nodraw) that I temporarily set up *there are some small things that got messed up, such as the place where I set the fire on the bunker*

Bots trying to take cover behind obstacles (sometimes will wait a couple of minutes before moving...trying to see what is up with that)
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Look out onto the beach (Some triggered/timed explosions along the way)
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Me trying to hide from the fire behind a Belgian Gate
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Me running again from the bots. (Thery are kind of smart, they will learn to run down to the bottom of the bunker and suprise you if you blow open the door... Best try to suprise them by taking the ladder *Any way of making the bots do this?*
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Postby Spas12 on Tue Jun 07, 2005 7:57 pm

needs fog, soundscapes, better sky NOT NIGHTTIME, beter water, mortars, boats, and better blood decals.
Past Treyarch Level Designer

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Location: trapped in level-design factory, send help

Postby Mess on Tue Jun 07, 2005 8:33 pm

From the looks of your hammer screens it seems as if you are attempting to put water in without sealing it. Water needs to be sealed on all 5 sides by solid brushes, not displacements.
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Postby Enjoi35 on Tue Jun 07, 2005 8:57 pm

I added a fog_controller to the map, and added some ambient_generic sounds to the explosions. I also have a sound I want to use as the background (from saving private ryan)...Anybody know I can do this? (I don't know how to import it into hammer)
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Postby Enjoi35 on Tue Jun 07, 2005 10:57 pm

Err...I'm having an error with the larger version of the map... This is what the log says:



materialPath: c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.vmf
Brush 23424: MAX_MAP_PLANES
Side 5
Texture: DE_DUST/PI_RUST



2 threads
reading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.bsp
Error opening c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.bsp


[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.bsp
Error opening c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.bsp


What happened?
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Postby YokaI on Wed Jun 08, 2005 2:34 am

MAX_MAP_PLANES


Yes, check the error page! http://www.interlopers.net/errors/errors.php
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Postby Enjoi35 on Wed Jun 08, 2005 3:04 am

Okay...that's it..TOO MANY ERRORS!!!!!!!!!!!!!!!!!! Somebody who is good at mapping please IM/Email me!

-water leaked (or something else)
-everything on the Op_Overlord_b1_large map is Max_Map_Planes
-Don't know how to import a sound into hammer to use as a background sound
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Postby YokaI on Wed Jun 08, 2005 3:23 am

http://www.interlopers.net/errors/errors.php

take the errors and look it up, i think its just the number, either that or there is a leak in your map. Check
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