Op_Overlord_b1

Reveal what you have made so far and get feedback on development.

Postby Enjoi35 on Thu Jun 09, 2005 4:48 am

Well...couldn't find any errors except for that...And that page didn't help me at all..So , I just won't make the bigger version of the map then.

I'll just release the beta as-is then, because nobody is really helping at all...
I'll post a link in a bit)

Toolplusplus download
[url=http://toolplusplus.com/files/dl.php?file=]Image
[/url]
Enjoi35
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Joined: Tue Jun 07, 2005 3:38 am

Postby YokaI on Thu Jun 09, 2005 6:34 am

nah dont worry, someone has to have the answer :( you better post the INTIRE log
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Postby Enjoi35 on Thu Jun 09, 2005 7:03 pm

Okay...Here is the latest one from the Op_overlord_b1_large_1 map:

2 threads
reading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.bsp
reading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.bsp
No vis information, direct lighting only.
15938 faces
numplanes + fakeplanes >= MAX_MAP_PLANES


materialPath: c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 **** leaked ****
Entity env_smokestack (-1888.00 -477.00 13.00) leaked!
Processing areas... done (0)
Building Faces... done (0)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 242 detail faces... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
WARNING: node without a volume
WARNING: node without a volume
WARNING: node without a volume
Creating default cubemaps for env_cubemap using skybox sky_day02_03...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . . . . 1 . . . . . 1 . . . 2 . . . . . 1 . . . 2 . . . 3 . . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (1206390 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (3079049 bytes)
Error! prop_static using model "models/props_c17/FurnitureTable002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/FurnitureTable002a.mdl"!
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.bsp
16 seconds elapsed



2 threads
reading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.bsp
reading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1_large_1.bsp
No vis information, direct lighting only.
15938 faces
numplanes + fakeplanes >= MAX_MAP_PLANES


Do you want me to show you the one from the map I jsut posted also?
Here it is:
2 threads
reading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.bsp
reading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.bsp
No vis information, direct lighting only.
14033 faces
24 degenerate faces
1002826 square feet [144407040.00 square inches]
33 displacements
201484 square feet [29013772.00 square inches]
10 direct lights
0 . . . 1 . . . 2 . . . 3 .


materialPath: c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\counter-strike source\cstrike\materials
Loading C:\Program Files\Valve\Steam\SteamApps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.vmf
fixing up env_cubemap materials on brush sides...
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 **** leaked ****
Entity env_fog_controller (241.11 569.57 102.97) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-682.9, 1486.2, 18.9)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 1458:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-681.7, 1460.4, 9.8)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 1458:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-686.5, 1472.9, 18.1)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 1458:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-686.0, 1474.5, 17.2)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 1458:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-685.4, 1472.5, 18.4)
Leaf 0 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 1458:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-684.5, 1469.4, 18.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 1458:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-685.2, 1473.2, 20.2)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 1458:


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-678.2, 1474.1, 11.7)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents: CONTENTS_SOLID CONTENTS_WATER CONTENTS_TRANSLUCENT
viscontents (node 0 contents ^ node 1 contents): CONTENTS_WATER
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_WATER
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_WATER
Candidate brush IDs: Brush 1458:

*** Suppressing further FindPortalSide errors.... ***
Processing areas... done (0)
Building Faces... done (1)
Chop Details... done (0)
Find Visible Detail Sides...
Merged 164 detail faces... done (0)
Merging details... done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
NODRAW on terrain surface!
done (0)
Creating default cubemaps for env_cubemap using skybox sky_day02_03...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0 . . . . . 1 . . . . . 1 . . . 2 . . . . . 1 . . . 2 . . . 3 . . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Building Physics collision data...
done (1) (1160686 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (1) (3037624 bytes)
Error! prop_static using model "models/props_c17/FurnitureTable002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/FurnitureTable002a.mdl"!
Placing detail props : 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10
Water found with no water_lod_control entity, creating a default one.
Writing C:\Program Files\Valve\Steam\SteamApps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.bsp
15 seconds elapsed



2 threads
reading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.bsp
reading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.prt



[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']

Loading c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.bsp
No vis information, direct lighting only.
14397 faces
22 degenerate faces
1002055 square feet [144295936.00 square inches]
33 displacements
201484 square feet [29013772.00 square inches]
10 direct lights
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 Build Patch/Sample Hash Table(s)..... Done<0.2806 sec>
0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10 FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0 . . . 1 . . . 2 . . . 3 . . . 4 . . . 5 . . . 6 . . . 7 . . . 8 . . . 9 . . . 10

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 831/8192 9972/98304 (10.1%)
brushsides 17672/65536 141376/524288 (27.0%)
planes 45298/65536 905960/1310720 (69.1%)
vertexes 19101/65536 229212/786432 (29.1%)
nodes 10914/65536 349248/2097152 (16.7%)
texinfos 2201/12288 158472/884736 (17.9%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 33/0 5808/0 ( 0.0%)
disp_verts 7041/0 140820/0 ( 0.0%)
disp_tris 12288/0 24576/0 ( 0.0%)
disp_lmsamples 384551/0 384551/0 ( 0.0%)
faces 14397/65536 806232/3670016 (22.0%)
origfaces 3896/65536 218176/3670016 ( 5.9%)
leaves 10946/65536 612976/3670016 (16.7%)
leaffaces 16970/65536 33940/131072 (25.9%)
leafbrushes 6777/65536 13554/131072 (10.3%)
surfedges 83675/512000 334700/2048000 (16.3%)
edges 43796/256000 175184/1024000 (17.1%)
worldlights 10/8192 880/720896 ( 0.1%)
waterstrips 708/32768 7080/327680 ( 2.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 12864/65536 25728/131072 (19.6%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 21590660/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 20736/393216 ( 5.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1554 ( 0.1%)
pakfile [variable] 30967/0 ( 0.0%)

Win32 Specific Data:
physics [variable] 1160686/4194304 (27.7%)
==== Total Win32 BSP file data space used: 27383880 bytes ====

Linux Specific Data:
physicssurface [variable] 3037624/6291456 (48.3%)
==== Total Linux BSP file data space used: 29260818 bytes ====

Total triangle count: 39075
Writing c:\program files\valve\steam\steamapps\enjoi_me_35@yahoo.com\sourcesdk_content\cstrike\mapsrc\Op_Overlord_b1.bsp
14 minutes, 3 seconds elapsed
Enjoi35
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Joined: Tue Jun 07, 2005 3:38 am

Postby matteh on Thu Jun 09, 2005 7:51 pm

you have a leak, surprise suprise. Your compile log says its the env_smokestack. Make sure this cannot see any of the void.
User avatar
matteh
Sir Post-a-lot
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Joined: Sun Apr 03, 2005 11:49 am
Location: Dr. Bastards lab
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