by Major Banter on Fri Mar 16, 2012 1:56 am
So, I finally got around to playing this. First off, it was a really solid map to play. Very enjoyable, and while there's a few niggles the overall layout is very solid. An excellent map, because it's been planned and tested properly. The version I played is nearing final, so there isn't really much I can pick out as flawed - I don't play much CSS after all. I felt it was a bit easy for the CTs to get a quick stranglehold over the Ts and double back around them, but I don't think there's a huge amount that can be done about that. The warehouse could do with double doors on the T entrance side - I would often go down the alley rather than through the warehouse because I wasted precious seconds clipping on the door.
Don't forget the warehouse racking exploit as well!
Aside from that, I can't really pick anything out at the moment. The changes you've made since you took these pictures have really brought it up to scratch.