CS:GO de_altitude (name pending)

Reveal what you have made so far and get feedback on development.

Re: CS:GO de_altitude (name pending)

Postby Sathor on Sat Mar 24, 2012 10:20 pm

Looking really good.

The round table could use four more sides, I think.

Also, you won't get sucked out of a plane. That is a myth. But I think we can be ok with myths in CS maps :-D
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Re: CS:GO de_altitude (name pending)

Postby Smurftyours on Sat Mar 24, 2012 11:37 pm

BOTTLES IN DA CLUB
Image
EDIT:
Image
First class chairs (they are replacing the old ones in the seating areas).
jangalomph wrote:Wise words from a wise man. ^
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Re: CS:GO de_altitude (name pending)

Postby DonPunch on Sun Mar 25, 2012 3:21 am

Ok I waited a while...

How has nobody commented on this?

Pwnd_Ja wrote:Gracing thread with my presence.

Looks good so far. A bit too WIP to give any crits. Keep at it bro, and don't forget to add that giant penis I was talking about adding to those other 6-10 maps that were really just one map you kept having fun with.


What in the world?
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Re: CS:GO de_altitude (name pending)

Postby srredfire on Sun Mar 25, 2012 3:46 am

DonPunch wrote:Ok I waited a while...

How has nobody commented on this?

Pwnd_Ja wrote:Gracing thread with my presence.

Looks good so far. A bit too WIP to give any crits. Keep at it bro, and don't forget to add that giant penis I was talking about adding to those other 6-10 maps that were really just one map you kept having fun with.


What in the world?



Sorry, I'm failing to see the problem here.
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Re: CS:GO de_altitude (name pending)

Postby Fulcrum on Sun Mar 25, 2012 3:52 am

Maybe it is the plane type but the roof seems a little high?
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Re: CS:GO de_altitude (name pending)

Postby Smurftyours on Sun Mar 25, 2012 3:55 am

DonPunch wrote:Ok I waited a while...

How has nobody commented on this?

Pwnd_Ja wrote:Gracing thread with my presence.

Looks good so far. A bit too WIP to give any crits. Keep at it bro, and don't forget to add that giant penis I was talking about adding to those other 6-10 maps that were really just one map you kept having fun with.


What in the world?

Insight joke.

The ceiling height may be exaggerated a little, but it has to have more space than in reality to make the player comfortable as he navigates under low hanging objects.
jangalomph wrote:Wise words from a wise man. ^
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Re: CS:GO de_altitude (name pending)

Postby Armageddon on Sun Mar 25, 2012 3:59 am

Never heard of insight jokes.
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Re: CS:GO de_altitude (name pending)

Postby Smurftyours on Sun Mar 25, 2012 9:08 am

Colter whined that my seats sucked, hopefully this one is better.
(first class)
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jangalomph wrote:Wise words from a wise man. ^
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Re: CS:GO de_altitude (name pending)

Postby Captain Terror on Mon Mar 26, 2012 4:45 pm

looking great! =]

I am subscribed to the topic but I don't seem to be gettig email notifications fsr...
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Re: CS:GO de_altitude (name pending)

Postby MayheM on Mon Mar 26, 2012 6:16 pm

IF you want a cool little detail. Make curtains with an open and close animation to separate the first class from the rest of the plane.

I think the first chairs looks a bit better honestly. They look more like first class chairs. the new ones are too rounded and having the back and the seat one piece looks a little odd. I would also say having some trays down on some of the chairs would be cool. To break up the repetitive nature of rows of seats.

I definitely think the name should be de_turbulence. With some random env_shakes that give the illusion of the plane flying through rough air patches. Have rain outside, with lightning to make it like it is flying through a storm. With the updated engine for CS:GO you should be able to have the rain system similar to that of L4D2. Since the map will be limited in size and thus visibility and should be easy to optimize, (at least in theory) it would be great to have a lot of detail.

It does look good so far though... I am just throwing out some ideas.
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Re: CS:GO de_altitude (name pending)

Postby Smurftyours on Mon Mar 26, 2012 9:37 pm

Well that is two suggestions for dark and stormy, so I am probably going to end up using that for the outside. Yeah I was also planing curtains, and as far as little tweaks on models, I will be doing those after some initial testing of the map. Will keep you guys informed. Just a heads up, but its my spring break next week and I will have 10 days without school to sit down and work on it, expect a huge amount of content to come soon.
jangalomph wrote:Wise words from a wise man. ^
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Re: CS:GO de_altitude (name pending)

Postby Armageddon on Mon Mar 26, 2012 11:35 pm

The map is a cool idea, but have you ever actually been on a plane? The seats looks very wrong to me.
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Re: CS:GO de_altitude (name pending)

Postby [frank] on Mon Mar 26, 2012 11:38 pm

Armageddon wrote:The map is a cool idea, but have you ever actually been on a plane? The seats looks very wrong to me.


First class gets pretty fancy on some of the premium international carriers.
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Re: CS:GO de_altitude (name pending)

Postby Smurftyours on Mon Mar 26, 2012 11:57 pm

Image
Changed the seat again, getting closer to a suitable look now I hope.
jangalomph wrote:Wise words from a wise man. ^
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Re: CS:GO de_altitude (name pending)

Postby Armageddon on Tue Mar 27, 2012 2:27 am

I think it's more the outside curve. I'm fairly sure even class A has seats like these.

Image

The update does have a better look though.
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