CS:GO de_altitude (name pending)

Reveal what you have made so far and get feedback on development.

Re: CS:GO de_altitude (name pending)

Postby Smurftyours on Tue Mar 27, 2012 2:42 am

Image
This was my ref. Will work for now, may change them again, but for the time being they are suitable compared to the other seats.
jangalomph wrote:Wise words from a wise man. ^
User avatar
Smurftyours
Senior Member
Senior Member
 
Joined: Tue Aug 04, 2009 6:11 pm
Location: California, US.

Re: CS:GO de_altitude (name pending)

Postby Armageddon on Tue Mar 27, 2012 2:46 am

Nice private plane type chairs, if VALVe adds community maps like they did with TF2 I can see this being added if it's done right. :)
User avatar
Armageddon
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Sun Dec 14, 2008 5:53 am

Re: CS:GO de_altitude (name pending)

Postby MayheM on Tue Mar 27, 2012 3:14 pm

Armageddon wrote:Nice private plane type chairs, if VALVe adds community maps like they did with TF2 I can see this being added if it's done right. :)


Get on your job Smurfty, That sounds like a challenge!
Image
User avatar
MayheM
Veteran
Veteran
 
Joined: Tue Oct 16, 2007 7:46 pm
Location: Lancaster SC

Re: CS:GO de_altitude (name pending)

Postby Jordash on Tue Mar 27, 2012 3:35 pm

I'm digging everything you've done so far. The width of the corridors compared to the chairs feels a bit off though, I know for gameplay reasons they have to be wider than a real plane, but it doesn't capture the almost claustrophobic nature of even airliners.

If you still want large corridors maybe make the chairs fit that scenario, wider with more feet room and looking more comfortable than a regular plane chair, but with the look of a plane chair still, as if to say in this airline we're so expensive we can spare the space for larger corridors because our chairs are bigger than normal airline chairs too we don't give a shit. But then that might make it look even stranger, I'd suggest narrowing the corridors.
User avatar
Jordash
Been Here A While
Been Here A While
 
Joined: Mon Sep 21, 2009 10:36 am
Location: Perth, Australia

Re: CS:GO de_altitude (name pending)

Postby Sathor on Tue Mar 27, 2012 6:06 pm

You should add some detail to the floor already, just to make things a bit more defined. Make the corridors visible by having a different carpet colour with a metal trim (with lights ofc), while the seating area has another carpet colour. I guess that would suffice already for a while.

Also, I have looked up some First Class seats myself, just using google.
This is about the First Class seats in a Lufthansa 747-400, with a detailed drawing of the seats, too.

http://airlineexpert.com/_LH_F_744_p1.html
User avatar
Sathor
Senior Member
Senior Member
 
Joined: Sat Jan 20, 2007 10:31 pm
Location: Germany

Re: CS:GO de_altitude (name pending)

Postby Smurftyours on Tue Mar 27, 2012 9:47 pm

Thanks for the support/encouragement, continuing to work on some stuff. As stated though, there is an issue with the hall width and size. I think what may happen next is an increase in seat width and height, but the problem is that the seats as is are already 64 units tall and making them any taller would make them unrealistic due to sources player proportionality.
jangalomph wrote:Wise words from a wise man. ^
User avatar
Smurftyours
Senior Member
Senior Member
 
Joined: Tue Aug 04, 2009 6:11 pm
Location: California, US.

Re: CS:GO de_altitude (name pending)

Postby Text_Fish on Tue Mar 27, 2012 10:14 pm

Personally I think the proportions as they are atm look like a good compromise between realism and gameplay needs. The absolute worst thing that could happen to a map like this is to keep getting stuck on the scenery whilst trying to run around.

I also like the current seat design. It looks slick.
Mappers Top Tip #548
Lighting: The arrangement, hue and intensity of one or multiple light sources.
Lightning: A dazzling discharge of electric sparks in the atmosphere, often preceding thunder.
User avatar
Text_Fish
Been Here A While
Been Here A While
 
Joined: Tue Jul 21, 2009 8:41 am
Location: Bristol, UK

Re: CS:GO de_altitude (name pending)

Postby Armageddon on Tue Mar 27, 2012 10:59 pm

Text_Fish wrote:Personally I think the proportions as they are atm look like a good compromise between realism and gameplay needs. The absolute worst thing that could happen to a map like this is to keep getting stuck on the scenery whilst trying to run around.

I also like the current seat design. It looks slick.

That's why in all Counter-Strike maps you spam this Image everywhere. :)
User avatar
Armageddon
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Sun Dec 14, 2008 5:53 am

Re: CS:GO de_altitude (name pending)

Postby Smurftyours on Tue Mar 27, 2012 11:35 pm

Image
Image
Image
Image
Good enough for now, also the addition of baggage holds in that room made a huge difference in the spacial feel of it.
jangalomph wrote:Wise words from a wise man. ^
User avatar
Smurftyours
Senior Member
Senior Member
 
Joined: Tue Aug 04, 2009 6:11 pm
Location: California, US.

Re: CS:GO de_altitude (name pending)

Postby Text_Fish on Wed Mar 28, 2012 3:20 pm

Armageddon wrote:
Text_Fish wrote:Personally I think the proportions as they are atm look like a good compromise between realism and gameplay needs. The absolute worst thing that could happen to a map like this is to keep getting stuck on the scenery whilst trying to run around.

I also like the current seat design. It looks slick.

That's why in all Counter-Strike maps you spam this Image everywhere. :)


Yeah, players are still going to want to duck in and out between chairs for cover preseumably though, so there would still be plenty of edges to get caught on in the heat of battle.
Mappers Top Tip #548
Lighting: The arrangement, hue and intensity of one or multiple light sources.
Lightning: A dazzling discharge of electric sparks in the atmosphere, often preceding thunder.
User avatar
Text_Fish
Been Here A While
Been Here A While
 
Joined: Tue Jul 21, 2009 8:41 am
Location: Bristol, UK

Re: CS:GO de_altitude (name pending)

Postby Smurftyours on Thu Apr 05, 2012 2:48 am

Image AO+Normal
More to come soon
jangalomph wrote:Wise words from a wise man. ^
User avatar
Smurftyours
Senior Member
Senior Member
 
Joined: Tue Aug 04, 2009 6:11 pm
Location: California, US.

Re: CS:GO de_altitude (name pending)

Postby Jangalomph on Thu Apr 05, 2012 2:53 am

Hopefully this will all light well!
http://www.nomoreroominhell.com
I don’t know whether I was right or wrong, I guess I’ll never know… But I made it. And I guess I should be thankful for that. - Strelok
Has anyone really been far even as decided to use even go want to do look more like?
User avatar
Jangalomph
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Wed Jun 25, 2008 3:19 pm
Location: Sumter, SC

Re: CS:GO de_altitude (name pending)

Postby Sathor on Thu Apr 05, 2012 7:26 am

As long as you don't want complex shadows, I guess there won't be a problem. I guess the plane will be fairly uniformly lit, anyway?

The prop is looking good :)
User avatar
Sathor
Senior Member
Senior Member
 
Joined: Sat Jan 20, 2007 10:31 pm
Location: Germany
Previous

Return to Under Construction

Who is online

Users browsing this forum: No registered users