I've taken a long break from level designing for Counterstrike:Source, but after many years the designing itch started again. This time however, I have alot of references and a good idea for building a map.
The location is based on a tibetian monastery in the mountains. I planned to make an outside- and a inside area.
This the overview of what I have at this state

The front of the monastery:

I need to redo the cliffs here, they look out of place compared to other rockfaces I have.
Passage to the main entrance

needs to be lighter, and fix the displacement lightleaking.
Overview of the main entrance

roofs need to be fixed, traditional roofs have some sort of "curve" to them, and the rocks/cliffs again.
Small passage to the side of the monastery

needs to be alot lighter, more detail
Bombsite B:
it is (was) a praying area for the inhabitant monks



Your idea's and critism are welcome!

















