CS:S [de_prypyat]

Reveal what you have made so far and get feedback on development.

CS:S [de_prypyat]

Postby Menno21 on Wed May 09, 2012 11:07 pm

Hello Interlopers.net :D

I am working on a ambandoned map, like the real place prypyat.
Prypyat ( chernobyl )is my inspiration to make this level for counterstrike.
Swimmingpool is based like the real one, all the rest is just imagination.

Any tips, comments, advice are welcome and nessecary to complete this map well :-D

Here some wip pictures ingame:

Image
swimmingpool, my idea to make a bombspot ?

Image
swimmingpool, vieuw from entrance from upperhall way

Image
ambandoned closet rooms

Image
Gym, bombspot A

Image
Vieuw from outside

Image
Vieuw from outside, my inspiration stops left of the walking lane, any ideas?

Image
Upperhal (connection between gym and swimmingpool)

Image
Counter-Terrorist Spawn

Image
Basemant ( Entrance ) Hallway, little bit dark, but I need to hold in mind there is no electricity..

Hope for some usefull comments ( specialy, how to make the ambandoned feeling outside?, thanx alot!
Menno21
Member
Member
 
Joined: Mon Mar 05, 2012 10:43 pm
Location: Russia/Ukraine

Re: CS:S [de_prypyat]

Postby skoften on Wed May 09, 2012 11:21 pm

Looking really nice. For the second pic I'd apply some smoothing groups on the skewed wall brush and you should also 'face' the texture correctly so it doesnt look stretched.
User avatar
skoften
May Contain Skills
May Contain Skills
 
Joined: Thu Apr 09, 2009 3:30 pm
Location: Ôåg¾´Ôåg¾´Ôåg¾´Ôåg¾´Ôåg¾´Ôåg¾´Ôåg¾´

Re: CS:S [de_prypyat]

Postby Sathor on Thu May 10, 2012 7:21 am

I am rather impressed. I can't even make my usual suggestions to add pillars to the walls and such stuff, because you already did that stuff. Good work!
User avatar
Sathor
Senior Member
Senior Member
 
Joined: Sat Jan 20, 2007 10:31 pm
Location: Germany

Re: CS:S [de_prypyat]

Postby Ark11 on Thu May 10, 2012 7:33 am

Add some colour correction. Otherwise looks good.
"Drop kick me Jesus, through the goalposts of life." - Robert Bare
User avatar
Ark11
Senior Member
Senior Member
 
Joined: Mon May 24, 2010 10:02 pm
Location: Sydney, Australia

Re: CS:S [de_prypyat]

Postby Menno21 on Thu May 10, 2012 10:00 am

skoften wrote:Looking really nice. For the second pic I'd apply some smoothing groups on the skewed wall brush and you should also 'face' the texture correctly so it doesnt look stretched.


Thanks for this advice, It was not get my attention before! I will apply some smoothing and correct the "face".

Sathor wrote:I am rather impressed. I can't even make my usual suggestions to add pillars to the walls and such stuff, because you already did that stuff. Good work!


Thanks alot!

Ark11 wrote:Add some colour correction. Otherwise looks good.

Were exacly you like to see some colour correction? I think mainly the outside area.. giving it a more older, not maintained look?.. Thanks!


- How can I give the outside area a best abandonned look? ( using other textures? more darker?)
small inspiration example:
Image
Menno21
Member
Member
 
Joined: Mon Mar 05, 2012 10:43 pm
Location: Russia/Ukraine

Re: CS:S [de_prypyat]

Postby Sathor on Thu May 10, 2012 10:48 am

Well, your current lightning is very warm. Play a bit of Stalker and try to use a similar greyish lightning. The indoor areas I'd suggest trying to add more blue, while outdoors trying to get a more brownish look.

Just play with the values :wink:
User avatar
Sathor
Senior Member
Senior Member
 
Joined: Sat Jan 20, 2007 10:31 pm
Location: Germany

Re: CS:S [de_prypyat]

Postby Major Banter on Thu May 10, 2012 10:52 am

Less bright green. Use a more overgrown road texture. It's too clean.
ImageImageImage
Major Banter
Veteran
Veteran
 
Joined: Tue Apr 01, 2008 10:52 pm
Location: UK

Re: CS:S [de_prypyat]

Postby Jordash on Thu May 10, 2012 10:53 am

I love that pool area, good job
User avatar
Jordash
Been Here A While
Been Here A While
 
Joined: Mon Sep 21, 2009 10:36 am
Location: Perth, Australia

Re: CS:S [de_prypyat]

Postby Sathor on Thu May 10, 2012 11:20 am

Major Banter wrote:Use a more overgrown road texture. It's too clean.


Now I notice the tree in the middle of the street. I agree with Banter, of course. And you should go further. Use displacements for the road. Around the tree it needs to be lifted up. With some modelling skill you can even have roots coming out of the surface of the road!
User avatar
Sathor
Senior Member
Senior Member
 
Joined: Sat Jan 20, 2007 10:31 pm
Location: Germany

Re: CS:S [de_prypyat]

Postby Blink on Thu May 10, 2012 11:42 am

Not sure if it's intentional but the map name doesn't seem to match the different ways of spelling the city:

Prypiat (Ukrainian: При́п'ять, Pryp’at’; Russian: При́пять, Pripyat’)

http://en.wikipedia.org/wiki/Prypiat

Looking nice though, very authentic! If you need some more reference shots I have a few of the pool in this set.
User avatar
Blink
Cool 'n that
Cool 'n that
 
Joined: Fri Oct 08, 2004 4:16 pm
Location: UK

Re: CS:S [de_prypyat]

Postby Menno21 on Thu May 10, 2012 11:52 am

Sathor wrote:Well, your current lightning is very warm. Play a bit of Stalker and try to use a similar greyish lightning. The indoor areas I'd suggest trying to add more blue, while outdoors trying to get a more brownish look.

Just play with the values :wink:


Working on it now), I am not skilled enough in lightning yet, but practice and try, i will come far!
Reading about collor correction, cause I only used a ambient lightning. so far

Major Banter wrote:Less bright green. Use a more overgrown road texture. It's too clean.


Had that in mind already! thanks for the tip, will work on that.

Sathor wrote:displacements for the road. Around the tree it needs to be lifted up. With some modelling skill you can even have roots coming out of the surface of the road!


Working on that, lift up the road in the middle.. and make the right and left part more to the ground ?
About my modelling skills, its 0 :-D but try to figure some out!

Blink wrote:Not sure if it's intentional but the map name doesn't seem to match the different ways of spelling the city:

Prypiat (Ukrainian: При́п'ять, Pryp’at’; Russian: При́пять, Pripyat’)

http://en.wikipedia.org/wiki/Prypiat

Looking nice though, very authentic! If you need some more reference shots I have a few of the pool in this set.

My bad, you are very right! thanks) lucky the map has no name yet! and its only this topic Title :wink:
By the way, I saw you visited the area in your photo collection! Nice job! very jelous guy you maked of me, I planned this summer, tickets to Kiev already bought. But the zone is closed for tourists/visitors now :(
I can use your references thanks for it!

Thanks for all comments so far, it really helps me out with routine and look of the map :smt023
Menno21
Member
Member
 
Joined: Mon Mar 05, 2012 10:43 pm
Location: Russia/Ukraine

Re: CS:S [de_prypyat]

Postby Stormy on Thu May 10, 2012 9:23 pm

That photo has a young tree growing directly in the way of a door, that screams desolation and abandonment to me, the fact no one has been there for so long that a tree has been allowed to block a main access way for humans. I think you could augment that a bit more. Try to think about what makes the place distinctly "human-used" and then destroy that functionality with nature.
User avatar
Stormy
May Contain Skills
May Contain Skills
 
Joined: Sun Nov 28, 2010 6:03 am
Location: Cairns, QLD, AUS

Re: CS:S [de_prypyat]

Postby zombie@computer on Thu May 10, 2012 10:05 pm

Sad how that swimmingpool is probably the best known swimmingpool in the world...
When you are up to your neck in shit, keep your head up high
zombie@computer
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Fri Dec 31, 2004 5:58 pm
Location: Lent, Netherlands

Re: CS:S [de_prypyat]

Postby Menno21 on Fri May 11, 2012 1:29 pm

Priviet Interlopers))

Have some updates about the road I fixed, added all comments to the map.
About the lightning and color correction for outside (browning and greying)I need some help, I cant figure it out at my own) :P

Pictures (WIP):

Image
Added displacemants in the road, grass and decals, dead tree in front of the main entrance

Image

Image

Image

Menno
Menno21
Member
Member
 
Joined: Mon Mar 05, 2012 10:43 pm
Location: Russia/Ukraine

Re: CS:S [de_prypyat]

Postby Sathor on Fri May 11, 2012 2:39 pm

Ok, it looks really good, so anything I say is just trying to help to improve something good!

1st screen:

Most likely the curb would break with stuff growing over from the lawn before anything grows in the middle of the street. The bushes are too many, use them only carefully and perhaps rather in groups - like a single one here, then two of them there and so on.

2nd screen:

Where did the missing tiles go? If you "destroy" something, think about the consequences! How the rubbish would behave and where it would remain.
User avatar
Sathor
Senior Member
Senior Member
 
Joined: Sat Jan 20, 2007 10:31 pm
Location: Germany
Next

Return to Under Construction

Who is online

Users browsing this forum: No registered users