zombie@computer wrote:The tiles are sized to the power of 2... You can easily cut up the floor and vary the offset of the texture a bit to change the tiles here and there...
btw, one thing is bugging me: Why in the hell would terrorists bomb a swimming pool ??? (thats also my complain about a lot of cs:s maps. Bombing a fruit market in de_inferno, bombing crates and piles of stone in de_dust, like wtf).
You'd be suprised about what the islam consideres offensive. As far as I know, the fruit market of de_inferno is full of ill-gotten goods, un-halal food and wooden stands made from western capitalist trees.
Seriously tho, I diden't ever stop and wonder why I was blowing up crates at de_dust2. It's probaly more feasible than a fruitmarket but hey, if the map plays nice there shouldn't be any problem. Remember CSS kids are like COD kids. No brain and no aim.
Also I agree about the Color Correction being far too off in this current version. Atm I am optimizing the map as it takes several hours to compile and it's really a mess. No offense to menno : )

