It is currently Fri May 31, 2024 4:14 am







nub wrote:I played a Unity game based on this same thing. It's definitely a cool concept, but it just gets way too stale. Cheap scares only work once usually. You can literally tell where the monster will come out because there's a corpse of the last player who died from it lying there. It's just a random chance you'll actually trigger it. The monster also looks really cheap and silly. You should consider trying to find a freaky looking model for a better effect.
You could definitely use much better sounds. The looping ambiance in the background doesn't do a whole lot for the experience, and the random breathing and "bang-crash" sounds that get replayed over and over aren't very unsettling. Have you played Stalker before? The underground lab missions had amazing atmosphere in both the visual and audio department. I would try and mimic that. I actually have all the underground lab ambient sounds lying around somewhere on my hard drive. If you want, I can send them to you and you can use them to create a custom soundscape (which this map desperately needs). I know this map is mostly in the conceptual stages and whatnot, but you will definitely want to make it look really scary, rather than using plain bricks and concrete with slow, pulsing lights.
Honestly, I think your best bet to make this unique would be to totally ditch the infinite spiraling staircase concept from SPC-087 and instead just make a big underground facility or lab with tons of different rooms and long halls and stuff. This will give the player the ability to actually explore, rather than constantly walk straight while turning right over and over. Additionally, it will let you fit tons of random events in to the map to keep it more interesting.

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