Unnamed Half-Life2 SP Map (WIP)

Reveal what you have made so far and get feedback on development.

Postby YokaI on Thu Jun 09, 2005 2:16 am

Looks like the sewer i had planted in cs_boa_gold when i finished it :( too bad the map broked with a buncho f errors
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Postby Mess on Thu Jun 09, 2005 7:46 am

Looks very atmospheric.

Increase the width of the spotlights though so they meet the edges of the lamps.
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Postby Kabelen on Thu Jun 09, 2005 11:06 am

dDG 007 wrote:The atmosphere looks very nice, even though it's just a hallway... which is an impressive task to pull off -- making a hallway look cool.

Also, I hope those lights are tied to physics constraints and have dynamic lights. That would really look great.


Thanks a lot. Yeah I know it's hard to make just a corridor look right. This one has been tweaked alot and there's much left to do there. Like getting the lights a bit more darker so you get a little creep when walking through it. Steam is also supposed to come out of the pipes at some places. I'll probably have an update later tonight.

Edit: Yeah the lights are dynamic and have physics. :D
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Postby RedSkeggs on Thu Jun 09, 2005 12:53 pm

I actually preferred the arches without the borders. It looked more realistic. There are plenty of examples of Victorian architecture that feature arches without borders...in fact Brunell (Izi to his mates) built some damn long tunnels using that method.

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Postby Kabelen on Thu Jun 09, 2005 2:45 pm

Hmm.. Well I liked the borders. I've begun work with tearing them up at some places. Having the pieces spread around abit.

Also, I have 3 screenshots. Ignore the lighting!

I think the corridor is getting done now:

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Postby matteh on Thu Jun 09, 2005 3:40 pm

Jeebus, func_detail your borders.
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